Post subject: Requirements for running DeSmuMe?
Joined: 1/31/2005
Posts: 121
I wonder you guys use which OS platform to run it? I use WinXP to run DeSmuME092rr but failed I can only see a pop-up warning "unknown software exception" Seeing from the top post, I find some instructions for running DeSmuMe, but still feel puzzled. Does it mean that I have to install new version VC++ or change an OS platform to run it?
Joined: 6/27/2007
Posts: 137
Location: Germany
I also use WinXP and it runs fine. No errors at all. Could you make a screen from this error?
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
The most common error that people are getting is caused not by the OS, but by your processor. The general version uses SSE, and if your processor doesn't support it, the program crashes. Get the non-SSE version for it to work.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 8/27/2006
Posts: 883
It could be nice if the error was more explicit.
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
ZeXr0 wrote:
It could be nice if the error was more explicit.
If that's what the error is, it would be even nicer if it just worked instead. Programs that use SSE2 are supposed to detect it and switch to a fallback implementation if it isn't available, instead of assuming it's present and crashing if it isn't. There shouldn't need to be a whole separate executable for non-SSE2. EDIT: Of course, there are probably lots of more important things to fix. I'm just pointing out how I think it can (and ideally should) work.