TRT
Former player
Joined: 5/13/2009
Posts: 132
I think this is a pretty good game to try to TAS. I don't know if this should be a pure speed run or a speed run with speed/entertainment tradeoffs because repeating the same combo over and over might get repetitive. Should the speed run end after beating Hadron, after beating Eddie in the championship, or after beating Liv in a Grudge Match? As for the robots to use, I believe sticking to the Ray MK series and Flame Gun (get it really early) is the fastest approach to save frames by not entering the shopping screen. My personal preference is Robin with the V-Laser Gun, though; Robin is fast and the V-Laser packs quite a punch when in close proximity which shouldn't be a problem with Robin's speed. I do not know if the frames from quickly crushing opponents with Robin will make up for the frames from not shopping for Robin and the V-laser. This approach would be for the Hadron finish and the Eddie finish. However, if the speed run finishes after beating Liv in a Grudge Match, there may be the need to use illegal robo parts, particularly the tank known as Jameson. Does anyone have any pointers or suggestions as to how to approach this TAS speedrun? Edit: I finished Day 1. I would really like some feed back. Anyways, here is the link to the .dsm file. I might give a link to the video later for those who do not have Custom Robo Arena. http://www.mediafire.com/download.php?yzdnjqyt3hi Edit2: I have been averaging 400 damage per combo. Therefore, since my Robin+V. Laser combo averages 300-325 damage, I think I will be sticking with the Ray MK II and III until the end (unless some extreme time saving combo can be done with a certain robo combo. However, since my Jameson combo deals 450-500 damage, I'll still use that if I were to go to the very end (beating Liv in a Grudge Match). Edit3: Here is a link to the video file for downloading (video file is compressed) http://rapidshare.com/files/236005792/CRAtas1.7z.htm
Editor, Skilled player (1172)
Joined: 9/27/2008
Posts: 1085
I'm probably not the best person to give feedback, but I feel that since no one else is replying, I feel that I should. There's a lot of stuff I imagine could be when all I hear is silence, and I don't like most of what I think about. Then again, it's only been a day since you posted the videos... Regardless, although I don't know the game, it looked nice. It's too bad about how much dialogue is in there, when compared to the length of each battle you do go into, but the battles themselves are nice. Thanks for the YouTube videos! I don't see what further feedback I can give, especially since I know virtually nothing about this game. But I felt a single reply is preferable to complete silence. If nothing else, that view counter for this thread proves that someone is looking here. ... I hope...
Joined: 8/27/2006
Posts: 883
It's a nice game, but I doubt it makes a good TAS, there's too much dialog, and the story is very linear. It's pretty much like any Final Fantasy except that should almost always stay in the city. Unless you find a major sequence break or glitch, I doubt it would be accepted.
TRT
Former player
Joined: 5/13/2009
Posts: 132
ZeXr0 wrote:
It's a nice game, but I doubt it makes a good TAS, there's too much dialog, and the story is very linear. It's pretty much like any Final Fantasy except that should almost always stay in the city. Unless you find a major sequence break or glitch, I doubt it would be accepted.
Yeah...I was hoping that the long dialogues did not affect the chances of this becoming a published movie. I was also hoping the TAS-driven battles would be almost like those arcade-style fighters; it shows off combos while defeating the opponent quickly (it is rare for humans to pull off 600-700 damage combos) Maybe there is some game-breaking glitch discovered in the future (like that Chrono Trigger save glitch to skip many things), I don't know. But for now, this is a non-glitch run focused on dominating the battles.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Your fights are impressive, albeit a little repetetive. Unfortunately, the dialog is going to kill any interest in the run, especially with the forced breakfast/dinner speeches.
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TRT
Former player
Joined: 5/13/2009
Posts: 132
Eh...I guess the dialog is a lot because the game expects you to battle other people in the story. In fact, there are bunches of opponents you do not need to fight. Hence, the dialog (and map wanderings) ends up being longer than the total time in battle. Some days only need 3-4 battles to complete. However, in much later days like Day 15 and 16, there is less mandatory dialog and there are much more required battles. I'm already about 3/5 of the way done. I might as well finish what I started. If the final product gets approved, thats great. If it doesn't, oh well. I'll just continue my other TAS's that I'm working on.