Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Me either. The point I'm trying to get across is that, by and large, if someone submits an entertaining movie, it has a very good chance of being accepted. I won't lie and say there are never exceptions, but they are the exception, not the rule.
Back on topic now, I suppose.
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Due TO drama. I think you forgot that little thing.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself.
It rests on the conviction that you — by your choices, effort and actions — have made yourself into the
kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional
functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success."
- Onkar Ghate
They were mentioned earlier, but the non-game-breaking CT any% run and the Sonic non-zipping runs also warrant their own categories, imo.
I'm not demanding anything. The name of the thread is "movies you think shouldn't have been obsoleted." The discussion was interesting and I lent to it my thoughts. I argue most strongly for the 14% because, of the examples given, I think it's the most obvious and deserving a candidate for its own category. I'd consider the CT run a close second.
I don't like the idea of beating a dead horse. In this case, I really do feel like there's still something lost in tossing out some truly interesting categories. Like I've said before, I'll keep those thoughts to discussions of relevance, like this thread. I'm not interested in stuffing my ideas down anyone's throat, but I can hardly feel bad about arguing for one or any runs in a thread about runs that I think should still be around.
That's the sort of thing I can totally agree with. It sounds sort of conflicting with the prior statement of "it wouldn't." I understand there's a lot of bitterness and frustration around this issue, and it's not like I've ever posted something I wanted to re-word later, so I don't feel any need to play word games or try to catch anyone in anything. I assume, for the most part, that everyone here has the same goal in mind: make the site good, better, the best for TASes. Having enemies on the internet is silly anyway.
I have a life? :D
As for asking for help, I guess I've been passive aggressive about it. I've totally neglected it myself for a while.
More on topic, if anyone wants to add to http://tasvideos.org/Alden/GoldenOldies.html it would certainly be welcomed and appreciated!
You're almost arguing that TASes that use new glitches to go faster shouldn't obsolete the old ones...
I think the big thing this thread is arguing over is "new glitches" that remove 75%+ of the game should be re-categorized.
It would be like obsoleting a any% run with a run that managed to glitch the options screen to go straight to the ending.
I don't think anybody's complaining about the minor timesaver glitches, just the big game-breaking ones that remove large portions of it.
You're almost arguing that TASes that use new glitches to go faster shouldn't obsolete the old ones...
I think the big thing this thread is arguing over is "new glitches" that remove 75%+ of the game should be re-categorized.
It would be like obsoleting a any% run with a run that managed to glitch the options screen to go straight to the ending.
I don't think anybody's complaining about the minor timesaver glitches, just the big game-breaking ones that remove large portions of it.
The issue is that this is arbitrary. What is a big game-breaking glitch? What is okay? A good example would be SM64. Is the BLJ glitch acceptable? Only when not using it to clip through objects? Why? Is clipping through a barrier to get a star okay, while clipping through a Bowser door to skip entire sections not? It's a bit of a slippery slope if we start to arbitrarily designate what sort of glitch is acceptable and which ones would warrant its own category. While there can be some obvious guidelines (see: Pokemon Yellow warp, Contra 3 warp, Chrono Trigger warp), many time saving techniques are much less obvious with classification.
The issue is that this is arbitrary. What is a big game-breaking glitch? What is okay? A good example would be SM64. Is the BLJ glitch acceptable? Only when not using it to clip through objects? Why? Is clipping through a barrier to get a star okay, while clipping through a Bowser door to skip entire sections not? It's a bit of a slippery slope if we start to arbitrarily designate what sort of glitch is acceptable and which ones would warrant its own category. While there can be some obvious guidelines (see: Pokemon Yellow warp, Contra 3 warp, Chrono Trigger warp), many time saving techniques are much less obvious with classification.
For the Super Mario 64 run, it could be "Collects 70 stars" (the original requirement.) For Super Metroid, it could be "Defeats bosses."
In these cases, the routes required to achieve those goals would make glitching through the game a bad idea, as it would take longer to accomplish that than to just do the goals properly.
But eh, your milage may vary.
Because they care too much about their run showing up on a movie list on some dumb video game website.
Sometimes, you want people to be entertained by your playthrough. You want to bring joy to people who watch it. What is the easiest way to maximize viewers? Having your video published.
Compared to overall viewership (note that several thousand downloads occur for published movies), the workbench has a very limited reach; submitting it is pointless if it's just going to be rejected.
I have my own ideas for a solution I've been cultivating for a while that I might approach the admins with later. I guess this is a good time go finally bring it up.