Skilled player (1403)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
Okay, so after several headaches and help from some members here I've managed to get this game running. At this time it seems like there will be many more headaches to actually make a run, but prospects are looking up. Sort of. Here's a movie completing the very first level. Unfortunately, it seems to randomly desynch even on me; if it's not successful, try again. I can see this being a very frustrating problem to put up with, so we'll see how much my patience holds up. Uses U version, with U BIOS, recorded off the emulator's mounting device ("Load .CUE/.ISO"). Hopefully it works.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 3/16/2009
Posts: 42
Location: In the USA, nowhere else.
Finally! I've been waiting for a Rayman TAS for a while now! I don't have the rom because I can't find it unfortanatly :-(
Lego is awesome!
Skilled player (1403)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
Okay, so my patience didn't last as long as I thought it would. The first two levels, plus Betilla. I'm posting this here because I'd like to get feedback on the .ymv. Is it synching up for others? If it doesn't, does it reliably desynch in the same spot? It would help in assessing my situation. The reason why I'm stopping here for now is because in the two and a half minutes done, I've counted 7 spots where it might desynch. And it seems to do so 95% of the time. I don't think I can take a full game's worth of very likely desynchs. So yes, some feedback would be appreciated.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
legoking831 wrote:
Finally! I've been waiting for a Rayman TAS for a while now! I don't have the rom because I can't find it unfortanatly :-(
It's an ISO or a BIN, and those are hard to find.
i imgur com/QiCaaH8 png
Joined: 3/16/2009
Posts: 42
Location: In the USA, nowhere else.
Ferret Warlord wrote:
Okay, so my patience didn't last as long as I thought it would. The first two levels, plus Betilla. I'm posting this here because I'd like to get feedback on the .ymv. Is it synching up for others? If it doesn't, does it reliably desynch in the same spot? It would help in assessing my situation. The reason why I'm stopping here for now is because in the two and a half minutes done, I've counted 7 spots where it might desynch. And it seems to do so 95% of the time. I don't think I can take a full game's worth of very likely desynchs. So yes, some feedback would be appreciated.
Could you upload it to Youtube? I'd be more than happy to give you feedback, but I'm not the emu-expert here.
Lego is awesome!
Skilled player (1403)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
legoking831 wrote:
Could you upload it to Youtube? I'd be more than happy to give you feedback, but I'm not the emu-expert here.
Unfortunately... 1) I've tried encoding this many times already, and all but one attempt desynched on me. For the one successful encode, Youtube didn't like something about the codec I was using and looked like it barfed all over it. 2) I'm not really seeking feedback about the run itself, but compatibility with the YMV. The run is too insubstantial at this point to warrant any feedback; I just want to know how it runs on others' computers. I hope you understand.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced player (953)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
Im experimenting some desync playback issue in nitm with alucard, altought i cant tell if its same than you or not, thing is, with maria/richter i didnt had those issues, well, they was fixed... somehow alucard game seem different, so im assuming theres still some troubles around that need to be solve, problem is its not easy to catch them If you are not already, be sure to use latest svn, compile it yourself, or just wait for some fixes in next releases