• Aims for fastest time
  • Abuses programming errors in the game
  • Manipulates luck
  • Uses warps
This is an improvement to my previous SMB1 warp run. It is 22 frames faster, due to much better luck manipulation combined with a new acceleration trick in 8-2, which helped bust the 21-frame rule, and 1 frame saved in the very first section in 8-4, using the same trick used in this movie.
Thanks to HappyLee, andrewg and adelikat, as their movies prove the 8-2 improvement feasible, though it's extremely hard without the fireball upgrade.

mmbossman: Accepting as an improvement to... you know the rest.


TASVideoAgent
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This topic is for the purpose of discussing #2362: klmz's NES Super Mario Bros. "warps" in 04:57.33
Joined: 5/17/2007
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Ah sweet, congratulations. Feeding the never ending wave of Mario TASes
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Seriously, this site is TASVideos, not MarioVideos. Go conduct your frame wars elsewhere! j/k
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Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I think it's the encoders who really suffer the most. Will download and watch... I can't believe a game with a friggin' frame rule is getting pulverized so badly lately.
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Player (79)
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I didn't see the improvement, but nevertheless, well played and faster time, yes vote.
Joined: 11/4/2007
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I'd want to upload this to YouTube, but in a weeks time, the TAS's speed will magically become 4:55.
Experienced player (702)
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This is one epic improvement. Not sure if we'll see this improved again. Though, I've now said this 3 times, at this point it really does seem perfect. I can't believe that we're 1 frame short of improving level 1-1 by 21 frames. And it's like impossible to improve it. I really doubt anyone will ever save that frame and improve this TAS either. Congrats klmz on a "perfect" TAS.
Super Mario Bros. console speedrunner - Andrew Gardikis
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andrewg wrote:
This is one epic improvement. Not sure if we'll see this improved again. Though, I've now said this 3 times, at this point it really does seem perfect. I can't believe that we're 1 frame short of improving level 1-1 by 21 frames. And it's like impossible to improve it. I really doubt anyone will ever save that frame and improve this TAS either. Congrats klmz on a "perfect" TAS.
No TAS is ever perfect. We've said that about Rockman 1 HOW many times? And it got improved pretty much each and every time.
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Sir VG wrote:
No TAS is ever perfect. We've said that about Rockman 1 HOW many times? And it got improved pretty much each and every time.
Entirely incorrect all games have a defined minimal input to complete the game. Although it is generally arrogant/ignorant to claim that certain runs are perfect, even with the Saturnesqe notion of assuming it's perfect till proven otherwise. it is just as wrong to claim that no TAS is ever perfect.
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Mitjitsu wrote:
Sir VG wrote:
No TAS is ever perfect. We've said that about Rockman 1 HOW many times? And it got improved pretty much each and every time.
Entirely incorrect all games have a defined minimal input to complete the game. Although it is generally arrogant/ignorant to claim that certain runs are perfect, even with the Saturnesqe notion of assuming it's perfect till proven otherwise. it is just as wrong to claim that no TAS is ever perfect.
I think that, if commander data from the starship enterprise did a run then it could be called perfect but until that happens most of them will still have room for improvement
Editor, Expert player (2330)
Joined: 5/15/2007
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We really need to get this 1 frame improvement in 1-1, after all we're only a pixel away from succeeding. This gotta be improvable... somehow! :P It'd be very cool to get that done :)
Joined: 1/3/2006
Posts: 334
Liked it, voted yes
Player (146)
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MUGG wrote:
We really need to get this 1 frame improvement in 1-1, after all we're only a pixel away from succeeding. This gotta be improvable... somehow! :P It'd be very cool to get that done :)
Corner boosting perhaps?
Joined: 8/23/2008
Posts: 417
Scepheo wrote:
MUGG wrote:
We really need to get this 1 frame improvement in 1-1, after all we're only a pixel away from succeeding. This gotta be improvable... somehow! :P It'd be very cool to get that done :)
Corner boosting perhaps?
Oh man, good thinking. I bet no one tried that yet.
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Player (146)
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Well normally it only moves you forward a teeny weeny subpixel or so, but here that might just be enough.
Joined: 1/20/2009
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Someone should just get a beastly computer and have it run through every possible input under the current time and see what happens. Voted Yes.
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Apples: if you don't mind waiting for the heat death of the universe, we can do that. Say there's 8500 frames in the fastest possible movie, and the game has six inputs that matter. So to check every possible combination of inputs, you'd need to do 6^8500 checks. The actual number is smaller (we can assume, for example, that any inputs that result in Mario dying are unproductive, and that input during points where you have no control over Mario don't count), but even 6^20 -- every possible combination of the first twenty frames of input -- is 3656158440062976. If you could simulate 100000 frames per second, you'd need 1160 years to check all of those.
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Someone should make a virus so that the time can be reduced :3 hmm 6^20 * 20(frames length) / 100000 per second / (60*60*24*365) = 23000 years :S
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Derakon wrote:
Apples: if you don't mind waiting for the heat death of the universe, we can do that. Say there's 8500 frames in the fastest possible movie, and the game has six inputs that matter. So to check every possible combination of inputs, you'd need to do 6^8500 checks. The actual number is smaller (we can assume, for example, that any inputs that result in Mario dying are unproductive, and that input during points where you have no control over Mario don't count), but even 6^20 -- every possible combination of the first twenty frames of input -- is 3656158440062976. If you could simulate 100000 frames per second, you'd need 1160 years to check all of those.
We should just get every TASvideos member to run it on the computer and we'll have the results within a year. EDIT: Also, corner boosting isn't possible.
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Is any kind soul going to do a sloppy encode any time soon?
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I watched this TAS twice already and it's difficult to spot the improvements, but I trust the frame count. :-) As a SMB fan, any improvements to the SMB games are welcomed! Voting yes!
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Zurreco wrote:
Is any kind soul going to do a sloppy encode any time soon?
http://www.megaupload.com/?d=QM076DIN
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MUGG wrote:
Zurreco wrote:
Is any kind soul going to do a sloppy encode any time soon?
http://www.megaupload.com/?d=QM076DIN
Thanks honey ;) Well, the improvements were miniscule, but I think this game has come to the point where even tiny tiny improvements are going to be vital. Yes vote from me.
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Nice to see that this is still being improved. Very yes.