Former player
Joined: 9/1/2005
Posts: 803
LagDotCom wrote:
I'm really confused. How exactly do you activate this 'cheat'?
It's a button code entered at the sega logo. I am of the opinion that such a code should be used.
I think the cursor should not be tampered with for the sake of consistency
If every shining force 2 movie uses it, then it's consistent. The cursor movement would be consistent throughout the movie if it's used, so it's irrelevant really.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
LagDotCom wrote:
Also Warp, please drop it.
Some people think that I have some kind of persecution paranoia here, that I think that some people have ganged up at laughing at me and think that I'm like the butt-monkey of the forum who can be freely mocked and insulted. Maybe I am being a bit paranoid, but I just can't help it that comments like yours give me that impression. When someone carelessly writes a highly-insulting remark like I was some kind of lowlife, and I object to this kind of public mockery, it's just me who should drop it. The person who did the mockery in the first place receives no reproach, and I should just accept being mocked publicly.
Active player (278)
Joined: 5/29/2004
Posts: 5712
DrJones wrote:
What I don't understand, is why is there a built-in cheat that does this in the first place. Shouldn't that have been an option in the game? After few replays (and movie views) most people want cursor and story parts to move faster. So, why was it hidden? It proves that the slowness of the cursor is done on purpose rather than due to technical limitations.
Right, I don't think any option should be a secret button code unless it's so helpful that it breaks the game. But I suppose some developers have a broad definition of "break the game".
put yourself in my rocketpack if that poochie is one outrageous dude
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
It's hard to judge developer intention sometimes. Maybe the developers wanted it to be that fast, but the people marketing the game handed down a requirement that the game must be X hours long, so the developers were forced to slow it down artificially, and they put the way they really wanted the game to be played in a hidden menu. Not that I know anything about this specific case or have even seen this code in action, but I bet that sort of thing has happened before...
Active player (278)
Joined: 5/29/2004
Posts: 5712
Sorry, I'm just imagining someone in charge of these games going "It won't be immersive enough unless you slow down the text to appear at the same rate as someone speaking it aloud!"
put yourself in my rocketpack if that poochie is one outrageous dude
Skilled player (1404)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
I'll say this much: two of my runs use a cheat code to skip half the game. A half that would have been repeated, but it's still a half that was skipped with cheats.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
I'm not sure I'm going to watch a Shining Force 2 run, but I believe it's ok to speed up the cursor. It's just a cursor. We've allowed things worse than that.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 7/2/2007
Posts: 3960
It'd certainly make the movie objectively better. Unless you just can't get enough hot cursor action.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 3/7/2006
Posts: 720
Location: UK
The reason I said "Warp, please drop it" is because you're more annoying than he is. I'm strongly in favour of this code being used.
Voted NO for NO reason
Joined: 6/4/2009
Posts: 893
i'm ok for the cheat code but in the submition text it will have to be specified in big bold characters ( flashing red and making akward sounds would be a plus )
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Zurreco wrote:
I did watch your SF1 first submission, which I admittedly gave a 2 in entertainment. To be fair, I've only watched maybe 10 runs in the last year or so, mostly because I have been too busy to really watch anything that wasn't sloppily encoded in the Workbench/something of great interest to me. I'm not the hugest fan of the series, but I will still sit through the runs and give props where they are due. If you are creating runs for niche viewers, though, that's pretty silly. I would watch a 6 hour run of any game if it was entertaining. If you're going to start writing off the opinions of people who aren't just dying to see runs of games you like, I hope you don't take any opposition to heart. That being said, I think this debate has pretty much come to a stand still. The idea of using cheats to speed up games has been rejected in the past, but maybe there will be an exception for this. Let the judges decide how things will go from here.
Just want to say, I take your opinion much more seriously now. Even though you didn't enjoy my last run, you watched it, which gives you more say. I don't know why you think that 'niche' viewers are bad. Some enjoy RPG runs, others don't. I personally am bored with most 'Walk right for justice' movies these days. Not all movies will fill every taste. I'm actually doing the Shining Series because I want to do it. Don't get me wrong, publication does mean quite a bit. However, I had the Shining Force 1 publication pretty well sealed. I re-did it 3 times over for my own goals.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
DarkKobold wrote:
I don't know why you think that 'niche' viewers are bad. Some enjoy RPG runs, others don't. I personally am bored with most 'Walk right for justice' movies these days. Not all movies will fill every taste.
Fair enough. So long as you are making the run mainly for your own interests, I have no complaints. My concern was more about the fact that you said "well he isn't even going to watch/enjoy the run so I don't care what he says" really detracts from your argument. You can't only listen to people who are going to be rooting for the run, or you will get a false positive.
hi nitrodon streamline: cyn-chine
Post subject: Using level select to skip the title screen?
Player (121)
Joined: 8/11/2009
Posts: 73
Location: Texas
I have a similar question. Is it okay to use a built-in level select code to skip the title screen? In Tails' Sky Patrol, for instance, I can save 120 frames that would otherwise be wasted waiting at the title screen if I use the level select code.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Well, 120 frames is negligible, no-one's going to scold you for not using password in this case. In such case, not using a password beats the otherwise any day.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I see nothing harmful in it. It does not affect the game play whatsoever and it improves the viewer output. Where is the harm in improving viewer experience without determent?
Joined: 8/27/2006
Posts: 883
Actually, isn't the primary goal of the movies are entertainment ?
Post subject: Re: Using level select to skip the title screen?
Skilled player (1404)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Kumquat wrote:
I have a similar question. Is it okay to use a built-in level select code to skip the title screen? In Tails' Sky Patrol, for instance, I can save 120 frames that would otherwise be wasted waiting at the title screen if I use the level select code.
Well, in my honest opinion, go ahead. >_>
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Zurreco wrote:
My concern was more about the fact that you said "well he isn't even going to watch/enjoy the run so I don't care what he says" really detracts from your argument. You can't only listen to people who are going to be rooting for the run, or you will get a false positive.
I've thought about this more, and I think this is still wrong, in a certain way. If I'm only interested in publishing, than this is the correct thinking. I'd need to get both interested and uninterested opinions on the matter. However, if I'm making a movie simply to entertain, than this is actually correct way to look at things. Lets split people into two groups - Group A, who will not be entertained by the movie with or without the speedup code, and Group B, who will be entertained by the movie with or without the speedup code. Now, Group A, I can't entertain them regardless of what I do. Thus, why should I care about their opinion, when I can't effect their level of entertainment/boredom? (Hey look, I spieled it write!) Group B, on the other hand, will be entertained, and would prefer to see the speedup code used. Thus, to maximize their entertainment, I use the code. I fail to see why Group A matters for anything other than being published? They are going to be bored my movie, and maybe hate it a little more because of the code. Who cares about their level of boredom/hate? Maybe my movie won't get published. That would suck, but it happens. In the end, I'd rather appease those who are rooting for the run, than to make a movie that may or may not meet the standards of the site.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.