Well, it looks, well... dull.
Right now, I'm just running through as fast as I can, but I've made mistakes that completely avoidable. Also, Plant Man's stage is a pain. Those stupid fish are just annoying, and I haven't really found how do deal with them yet.
If I need should beat Centaur Man first, I should try to start my Beta run starting at either Knight Man or Yamato Man, since both bosses are predicatible and can be killed rather easily with the Mega Buster.
Well, I would like to try to go for Centaur Man first, but sometimes, he's pretty slick with his Flash. I need to find out the true pattern of his attacks before I try. (Bladegash's run didn't have Centaur Man flash during the battle, so I assume that Knight Club had something to do with it.)
Come to think of it, Centaur Flash might work in the Plant Man stage well because I would clear the screen of all of those ball shooters, helicopters, and fish all at the same time, without aiming.
And regarding my mistake, yeah, I was going to correct it to say 28. Actually, yeah, Centaur Flash and Plant Barrier need the entire bar to kill the boss. It sucks, which means either I can't use them on the stage or I need to switch to Mega Buster. (I think that's okay with Wind Man because that's how I usually beat him, but with Tomahawk Man, he's simply easier to deal with when you have the barrier.) My comment was more about the other weapons (When I get Silver Tomahawk, I'm going try to abuse it) that only drain 1 unit per shot.
Also, I still need to see the points where it is better to use Rush Jet Adapter, since it's somewhat worse that the original Rush Jet. (Less utility, can't slide, only fly up) I suppose Capcom needed a way to cimbine Rush Jet and Coil.
Also, I think Centaur Man's BEAT part boss is faster to get to, even though you have to switch to Rush Jet. The other bosses are slower.