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Mastania
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Joined: 5/30/2009
Posts: 135
Location: Top of the pops
IGNORE THIS POST I SCREWED UP MY SUBMISSION. Barubary isn't healed if you take him on 1-on-1, that's the bonus it provides. Didn't know about the latter part o_O That could potentially make it easier though, once he gets the right battle he just has to finish it.
Waddle Waggle Wattle
Former player
Joined: 9/1/2005
Posts: 803
Ryu G Dragon, the fight ends due to >1250 damage, but over 2000 has been done in total, leaving 3 G Dragons to finish instead of 4.
I vaguely recall that the initial damage done to barubary is irrelevant for subsequent rounds, as he starts fully recharged. Or at least that's how I remember it.
and only one needs to be fought because it's the last enemy to die that determines the item drop.
Actually, whether or not an enemy will drop an item is determined before the battle is started. So he'd have to first find the right encounter before actually doing anything.
Mastania
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Joined: 5/30/2009
Posts: 135
Location: Top of the pops
The current fight against Barubary uses G Dragon 6 times, the WFruit is one of these, so I don't see how cutting it out uses an extra WiseBL. This is what I mean: Turn 1 Ryu G Dragon Sten uses Spark or something Bleu/Rand WiseBL Turn 2 Ryu G Dragon, the fight ends due to >1250 damage, but over 2000 has been done in total, leaving 3 G Dragons to finish instead of 4. If you want to try WFruits again though, you should keep Ryu's level as low as possible for as long as possible. Even losing a turn somewhere could be worth the animations saved in later battles. There was also talk earlier in the thread of using Katt with a MeowST (dropped by Carms in lower Infinity) for extra damage. At Lv17, this will give her 210 Off., which will be doubled by an Atk-Up from Bleu to 420. From first position in the Normal formation (best damage position... yeah), this will hit Barubary and Deathevn for 208-274 damage, and double for a Special hit. No other character can really match this damage at low levels except for Ryu with the DragonSD, and he has more important things to do obviously. Katt with the RiotST is probably the next best thing (and it's not too far out of the way); this gives 165 Off., and with the bonuses outlined above, will hit for 141-185. Katt's level could also be higher if she's kept alive more. An enemy miss and a Special hit on the same turn doesn't seem too hard to manipulate (e.g. Terapin), so that's good damage done with a much faster animation. Carms only need a regular Dragon (not Puppy) to kill, and only one needs to be fought because it's the last enemy to die that determines the item drop. There are only like 3 or 4 WiseBL's available without cooking, and one of these is in one of the houses in TownShip, which will disappear if a shop is put there. If you want more than that then you'll need to manipulate drops like I suggested earlier... or cook :/ No way around that really.
Waddle Waggle Wattle
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Joined: 9/1/2008
Posts: 900
my plan : try with wise fruits (i roughly need 84, plus about 20 helpBL) and go straight down infinity. I will fight barubary as I did previously (alone with wiseBLs). There's one in township (which I won't fill up) and one in claris' house. from my point of view, getting the staff would use more frames (fighting carmas, hoping for the staff, casting at-up...) the wisebl in clari's house is a detour (5 seconds or more), so if I redo the run cooking, i probably will do the cooking rather than getting it in the house
Joined: 7/31/2005
Posts: 128
Location: Virginia
I'm interested in figuring out whether or not MeowST would be worth it. Two Atk+ Special hits would apparently hit as hard as a G.Drgn, and she'd just need manipulation as opposed to two W.Fruits. It's also entertaining to see everyone's favorite Woren kicking ass at low levels =P
Working on a mod of an old favorite in my spare time. PM for updates!
Ambassador, Experienced player (697)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
I'd also consider other items. You could acquire a rod and gold pretty easily and then catch the Maniro near WitchTwr. He sells attack items that could replace Bleu and at an earlier point too.
Mastania
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Joined: 5/30/2009
Posts: 135
Location: Top of the pops
Assuming Katt can hit for an average of 500+ damage per attack starting from the second turn, the Deathevn fight could be over in 7 turns, replacing 3 G Dragons with 6 attack animations. Including an Atk-Up animation, that's nearly a saving of 30 seconds... not counting the time saved from 3 less WiseBL/WFruitx2. It shouldn't take that long to kill a single Carm. Barubary would still be the same I think, but having Katt attack once to push the damage over 1000 would probably be slightly faster than any other action. Attack items can be bought in Guntz; Bleu is more useful due to her high HP and stat-up spells (although a Medicate (casts Atk-Up) could be bought from Hanz/found in a drop, only one would be needed for the above, and Nina and Spar will both have Ag-Down for Ray if needed). The damage is also 'set' for damaging items, while magic can be 'well-cast' for 1.5x damage; this is used vs the Zombies in Bando, for example (although again Sten could cast it instead if he's Lv15...). Oh right, she also comes with Warp, and the next-fastest way to get that would mean getting Jean to Lv14. I think its time-saving properties should be apparent :)
Waddle Waggle Wattle
Joined: 12/28/2004
Posts: 210
I'd love to see a super powered low level Katt. It'd remind me of the Tifa from the FF7 speedruns.
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Joined: 9/1/2008
Posts: 900
http://dehacked.2y.net/microstorage.php/info/1491682715/Breath%20of%20Fire%20II%20%28U%29.smv back at the same ol' spot. it's about 1000 frames shorter than the original run
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http://dehacked.2y.net/microstorage.php/info/1528345728/Breath%20of%20Fire%20II%20%28U%29.smv back from the monkeys. It's slightly longer (200 frames) because of the WiseBl in township and shopping in the monkey castle
Active player (279)
Joined: 9/1/2008
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http://dehacked.2y.net/microstorage.php/info/1567205595/Breath%20of%20Fire%20II%20%28U%29.smv back from the queen. about 4k frames shorter than the original
juef
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'Determination' must be your second name! Looks good so far, thanks for letting us see the WIP.
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Joined: 5/24/2004
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Wow janus, you're working on two RPG TASes at the same time? You're a beast. :)
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http://rapidshare.com/files/272768126/Breath_of_Fire_II__U_.smv.html this is it, take 2. about 30k frames faster than the previous attempt. thoughts and comments? about getting katt : this would require quite a bit of manipulation. 1) she (and many others) need to avoid barubary 2) she needs to do critical damage. is it doable?
Mastania
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Joined: 5/30/2009
Posts: 135
Location: Top of the pops
That was quick ._. I never suggested using Katt for Barubary, only Deathevn. They both have the same Def which is why I mentioned them both in that regard. HOWEVER, Barubary still took 6 G Dragons this time around... it should have been 5. Possibly his HP is auto-set to 3750 for the Ryu-only fight? Argh x_x If that's a case, the same battle should work with one full-damage G Dragon and Puppy for the first part, or if you only want to use 1 WFruit, a regular dragon (should do about 227) and a light tap from something else. Also, waaay back in the Portal fight, how is Ryu able to do 512 damage with the dragon while having only 20/21 AP?
Waddle Waggle Wattle
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Posts: 900
http://rapidshare.com/files/272857719/Breath_of_Fire_II__U_.smv.html take 3. since I need 6 dragons, might as well use a puppy. saved 584 frames for the portal : a glitch, maybe? like the rock inside the skycave
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Joined: 9/1/2005
Posts: 803
Mastania wrote:
Also, waaay back in the Portal fight, how is Ryu able to do 512 damage with the dragon while having only 20/21 AP?
The dragon damage formula has a few quirks like that. I used it at least once in my old massively obseleted test run too.
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Joined: 9/1/2008
Posts: 900
come on, don't diminish yourself; you were a great inspiration ;) I had to restart again; I was able to save a trip to the dragon shrine around tunlan I also made another discovery : uparupa is weak to lightning. thunder puppy works!
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Joined: 2/12/2006
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Location: Oregon
Just popping in to say that your persistence is amazing and admirable. Any idea how many times you've restarted this run? :)
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too many times :p And I'm restarting even further now. I noticed that the thunder DRAGON actually has the shortest animation (540 frames, fire dragon 554). The puppies can wait for the guardeyes...
Joined: 7/31/2005
Posts: 128
Location: Virginia
Speaking of the guardeyes, is there a way you could use a partial-power dragon to speed up the fight? He does have 310 HP to burn through compared to their 538...
Working on a mod of an old favorite in my spare time. PM for updates!
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Posts: 900
i could try, but I doubt it. the eyes (the non healing ones) are elemental based. and since I can only have MP by the 20...
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Joined: 7/17/2004
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Location: The FLOATING CASTLE
Why not use some healing spells before the battle to set up the right amount? Then start off with G.Dragon.
Joined: 7/31/2005
Posts: 128
Location: Virginia
Well it doesn't matter which of the 3 dragons you used, since they're all non-elemental anyway. It's too bad Bleu can't target Ryu with Drain...
Working on a mod of an old favorite in my spare time. PM for updates!
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