Post subject: TAS Input on Linux
Former player
Joined: 12/1/2007
Posts: 425
Is there currently any way to use the TAS Input Plugin (or any kind of equivalent) on Linux reliably? Otherwise I'll have to use Windows for TASing..
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
does the blight's input plugin can handle the job? I've just give it a look very quickly and it seem that you can do some accurate Axis X/Y move with the mouse. Also, you might want to check this svn depot:
svn co svn://fascination.homelinux.net:7684/mupen64plus --username mupen64 --password Dyson5632-kart
(since the google page doesn't even host anything!!) look like that the r0380-tasinput branch was working on this, but I feel like that they din't finish the gtk support for the tasinput.so plugin or something... if your going back to windows, you can ask this guys if he would accept to share his mupen64plus.exe and see how (bad) your game are doing. if you are still just looking for the reset feature, I suppose that can TAS thought your game with mupen64, then when you are going to reset, you should be able to playback with mupen64plus and rerecord _the_ frame with _the reset feature_, then doing a savestate and continue your work on mupen64. Thought, when your TAS would be over... only mupen64plus would be able to playback the reset sequence. Also make sure that the jabo graphic/sound plugin synch fine between these two different emulator.