1 2 3
6 7
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
I am still working on this! Honest! Giant Bee clear! If it looks needlessly slow, the main factor in play is the giant bee, which will only attack on certain frames (approximately 250, or ~4 seconds, apart). From there, simple mathematics determines that there simply aren't enough frames to catch any earlier giant bee attack cycles. I'm glad that one's over.
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
No new WIP this time, but I felt the need to reassure everyone watching (that's right, both of you) that I haven't thrown this run away just yet. Just completed 4-3 (Down in the cellar!), hopefully the next two levels are a bit nicer to me.
Experienced player (534)
Joined: 1/12/2007
Posts: 682
Can't wait. ^_^
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Happy Easter everyone! Combination of 4-4 and 4-5 being nice levels, and motivation being back up. Hooray for week-long breaks :D Who knows, I may be done with the fifth chapter before the week is out! But after that, I won't be releasing any more until submission.
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Main story clear! I think you'll really enjoy chapter 5... I really hope you do anyway. Can anyone explain what's going on in 5-1, when I drop off the owl and jump off of nothing? I sure can't.
Experienced player (534)
Joined: 1/12/2007
Posts: 682
That was great. I especially liked how quickly the first room in 5-2 was. I also laughed at the rapid menu movements when you were selecting the secret chapter. :) I seriously can't wait to see some of these secret chapters TASed. They were so bloody frustrating in real time. Not to mention that timed level at the very end.
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Ah, what the hell. One more. It won't hurt. Especially as this section is largely recycled material from the any% run.
Experienced player (534)
Joined: 1/12/2007
Posts: 682
How's it going? I'm still following this, I just haven't logged in for a while. Everything so far is excellent.
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
I haven't made any progress in a while, been focusing on real-time speedruns. However tomorrow I'm moving back to uni and won't be able to record speedruns, so expect my TASing activity to pick back up.
Joined: 8/2/2009
Posts: 1
Just want to say, I love this game and this is a really entertaining speedrun so far. Can't wait to see you do the really final level!
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Bad news. D: So I was having trouble manipulating a silver coin in 7-4 (I think I will refer to this henceforth as 2b-4, as it's the second secret "chapter 2" and 7-4 is technically inaccurate since they don't have to be done in order). There's five enemies where I could collect a silver coin; the first one required sixty one frames of manipulation out of a possible 63, the next three all had values in the 40s, and the fifth one was -eight-. Sounds great, right? Except that was a cake-throwing enemy, and I needed him to progress. So, where next? I thought if I could save three frames on the previous level I'd be able to pick up the silver coin from the first enemy in the next and all would be well. I remembered doing something particularly unusual which on the surface appeared to save time - taking a hit to fly towards the exit of the room - but which I didn't test thoroughly. Testing alternate methods gave a whopping 19 frame saving, more than enough to pick up the first silver coin in a reasonable time (indeed, maybe too much), and possibly enough to snag one of the others instead. So I decided to splice this improvement in to the rest of the run, rather than redoing it outright. Knowing that I wasn't going to be able to do this perfectly, I was quite prepared to spend a bit of time going through each room and moving the room entries around by a frame or two... after all, it's only one level. But when I tried to progress, I found that the game wasn't accepting my savestate... telling me it didn't match with the movie. Needless to say I was not impressed. Confused, I decided to fast-forward the entire run from the start (something I should've done a while ago in any case just to refresh my memory - I do like to watch my TASes from start to finish every so often to make sure nothing goes wrong). After completing the first secret chapter, however, I simply re-entered the same stage I had just completed, and after a while of confused wandering found myself on a pause screen. I did this again and took a savestate closer to the point to try and work out what happened... and it only raised more questions than answers. Here's what happened: When you reset the game it renders ten lag frames before it does anything else. For reasons unknown to me, when I first recorded that section of the run it didn't render those ten frames. As a result, everything after that point is wrong. Treasure games, panel games, silver coins... the works. Oh, and did I mention that every single room now has a new starting frame? tl;dr: I have to redo four levels. This is actually a blessing in disguise because the alternative was not finding out until submission in which case I would have had to redo 21 levels. I'm still not happy, though.
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Good news! The first three of the four levels in question were much more cooperative than I thought they would be for hexing. I completely re-did the fourth (and it's potentially the best level in the run to date!), and started (EDIT: completed!) the boss level. Hopefully there'll be some tangible results soon, as I've got a week off uni.
XkyRauh
He/Him
Joined: 6/9/2005
Posts: 171
Location: Southern California
Glad to hear it! :) I'm looking forward to this video now, too.
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
So I had some progress... and then I didn't... and now I'm kinda stuck in the middle. In a single 24 hour period, I managed to complete the entire Ruins at the Bottom of the Sea chapter. Excited with this development, I sent the WIP over to one of my friends, who shot back "er... Mike... this room looks awfully slow..." I went back and looked at it and the unthinkable had happened. In the second such level, I had just wandered aimlessly around this room for a few seconds and continued on as normal, thinking I had recorded the room properly. Which means that I, once again, have to hex edit in three-and-a-half levels of work. This means manipulating another silver coin (which sucks, because the one I got was, I think, frame perfect, ie. no manipulation required), but aside from that it shouldn't be too much hassle, if last time is any indication.
Joined: 10/10/2009
Posts: 1
Location: mango12
Don't know if you already know this, but do you know about the repeatable bash jump? During the landing of a bash jump if you press jump at some frame (only done it on real gameboy) Wario initiates another bash jump. It seems to be a really fast way to move. I haven't done any tas test and such, but just throwing out stuff. Also, from all the playing I do on the gameboy I found bash > slide to be extremely good (I see you already use this). This game is amazing!
mango12 MEEKS!
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Sorry to bump this thread, but AndyD and I have recently made an improvement on the current any% run, and we would like to know if there are any more tricks that could be applied to it. You can find the run here. Any feedback or possible timesavers are welcomed.
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Could you explain the pause in 2-2 for me? Otherwise there's nothing glaring that I could see, unless perhaps you could save a frame or two by not picking up the penguin in 2-5.
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
mike89 wrote:
Could you explain the pause in 2-2 for me? Otherwise there's nothing glaring that I could see, unless perhaps you could save a frame or two by not picking up the penguin in 2-5.
The pause was used after AndyD discovered that enemies move immediately during a screen transition after the game was paused, allowing the Firefox to be slightly closer to Wario than the previous run. Oh, and the penguin saved 2 frames if picked up.
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Hey guys. Just wanted to let you know I'm working on an improvement and I saved 36 frames so far. I'm still in the first level. Let me know if you want to collaborate or something..
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
MUGG wrote:
Hey guys. Just wanted to let you know I'm working on an improvement and I saved 36 frames so far. I'm still in the first level. Let me know if you want to collaborate or something..
that's a lot for a single level that didn't look that bad to me, what did you improve?
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
EDIT: http://dehacked.2y.net/microstorage.php/info/229071223/wario2%20mugg.vbm 44 frames saved. I'm mostly just optimizing. I used a nice shortcut in the second to last room of the 1st level.
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
MUGG wrote:
EDIT: http://dehacked.2y.net/microstorage.php/info/229071223/wario2%20mugg.vbm 44 frames saved. I'm mostly just optimizing. I used a nice shortcut in the second to last room of the 1st level.
Nice! This is very neat! I'll see if anything can be improved on the second level. Good Luck! Edit: What......I just clipped slightly into the wall. Edit2: I just saved 4 frames at the second level compared to Mugg's. I'll see how much his route can be improved.
Former player
Joined: 4/17/2009
Posts: 88
hi mugg, it's good to have an extra pair of hands working on it are you observing any addresses/using lua scripts? interesting clip jlun, could be onto something interesting here! trying to cut down the start scenes, here are my finds 7831 - last frame you can press any button before you can't wake up 7837 - last frame you can press start(pause) on, but won't wake up after 7831 8172 - full darkness, good marker to see if you saved/lost frames 8768 - the first frame you can reset on which still allows game to save
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
are you observing any addresses/using lua scripts?
No, but maybe I should...
8768 - the first frame you can reset on which still allows game to save
? There is an unskippable cutscene starting there. Resetting there doesn't make sense. jlun2 seems to have saved frames so I'm waiting for his movie. I'm a bit confused by the level numbering (do we include Wario's sleeping level?).
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Sorry that it took too long, but here it is, an 8 frame improvement using tricks that were barely used in the previous run. WIP.
1 2 3
6 7