Post subject: Lua suggestions
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Issues requires login and bleh. Anyway: - Lua doesn't show up in screenshots. This is bad. Nobody likes crappy screenshots. - Still no way to tell what color a pixel is under a specific point. This is bad too. Other than that no complaints so far, other than yet another deviation in what functions do what. More encouragement to work on a global x_functions.lua I guess. danke for the implementation if nothing else, and thank god for using Gens's font. Need all the space we can get :| On an unrelated note it still starts taking screenshots from #1 regardless of how many there actually are, leading to a rewrite fest. This is also bad.
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P.JBoy
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Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
lua can show up in screen shots if you have the text in-game
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
P.JBoy wrote:
lua can show up in screen shots if you have the text in-game
Wrong. I tested that (turned off transparent, in-game, on-game, on-screen)... the overlay text (display, framecounter) changed shape and size but still didn't show up in screenshots. That was actually the first thing I tried.
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P.JBoy
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Joined: 3/25/2006
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Location: stuck in Pandora's box HELLPP!!!
Works for me
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
I'll probably have to do more testing, but I'm absolutely positive I've checked. I think I might know what's going on, though.
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Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Still wrong: That was taken using a freshly extracted VBA with the option set to In-Game. Though my suspicions were right... If you take a screenshot using the screenshot button (F12 by default) it completely ignores your settings and doesn't save the Lua overlay. If you take a screenshot from the menu or record an AVI, then it will appear. This should be an easy fix. Perhaps while you're at it you could do a simple check to find the starting index for screenshots too.
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