With a lot of much appreciated help from Nitrodon, I'm starting to get into Fire Emblem TASing. I thought I'd start a topic to generate ideas and help to plan for a full TAS of Fire Emblem 6, known as either Sealed Sword or Sword of Seals depending on how you translate it. This is the one GBA title that was never released outside of Japan, so it isn't as well known as Fire Emblem or FE: Sacred Stones. Nevertheless, it is still one of my fave FE games, and since SS and FE7 have both been done, I thought I'd start afresh with a different title in the series.
I'm likely to have less reliance on the 'jeigan' character Marcus, since his starting stats are nowhere near exceptional unlike his younger self in FE7, and the social knights can quickly level and be better than Marcus very quickly, in terms of raw combat stats. Marcus will still be useful for his extra movement, though, and his nice defensive stats might also prove to be helpful.
The aims of the run I plan to do will be lowest turn count, and I plan to avoid doing any of the gaidens (side-quests) and just complete the bad ending on Normal mode. I should have enough Wyrmslayer uses to deal with the mamkutes that appear, and as for Zephiel I can raise Fa for a few levels. So, I shouldn't need to pick up any of the legendary weapons. I believe the SDA run gets two of them (Malte and Durandal), but I assume that they are also got for the extra weapon might, which can be compensated for by manipulating crits.
Since all the chapters in this game are seize chapters, I'll be having to do a lot of transporting with Roy to get him to the throne. This likely means I'll not be levelling Roy much at all, so other units will needed for the boss kills, probably requiring transport too. Speaking of transport, I'll get Thany the first pegasus knight as early as Chapter 2, and I'll likely stick with her until I get Miledy, unless I have time to level Thany at all. Miledy can also be promoted straight away so that gives me extra movement, and the boots come a couple of chapters later in the desert. Speaking of the desert, I can get Warp staff too, although I have to wait until I can recruit Niime to actually use it (since staff levelling is too time-consuming).
As for other units, I plan to raise Alan since he can quickly beat Marcus in combat prowess. Zealot will be recruited to give me an easier time in Chapter 8 with his movement. I might consider getting Percival if necessary. As for foot units, Dieck has a nice base stat lead, so he might see some use. I can forgo recruiting Rutger since I can get a Killing Edge in Ch7. I'll probably consider one or two other units based on availability and their combat ability.
Anyway, what I've planned so far is this:
Chapter 1: give Alan a level up, get the 5000 gold, Marcus kills boss
Chapter 2: shopping for hand axes and javelins (I can get all the 1-2 range weapons I need in a single shopping trip, and they will go a lot further than a normal speedrun since I can manipulate crits and lengthen their use), give Armorslayer to Roy, Thany transports Roy to boss, crit kill on enemy phase. (base Strength Roy can't manage it with the Rapier, the Armorslayer adds 3 extra might which is just enough on a crit)
Yeah I've not planned too far ahead yet. I've got several ideas for the later chapters, but they will likely come down to what units I plan to use. I did make a WIP video of my plan for Chapter 1, so any suggestions for improving if any that would be appreciated.
Chapter 1 WIP:
http://www.youtube.com/watch?v=oFyz7XyCf28