Well, with the new developments in Dolphin, I think it's time to take TASing this game seriously. As a demonstration of Dolphin's newfound rerecording ability, I made this demonstration of the iconic Space Jump First trick.
http://www.youtube.com/watch?v=jpX-E1XRiYY
However, before we can even start TASing the Frigate, there's some things that need to be decided.
Which version should we use?
This really isn't a difficult question, but considering the debate above, I feel I should address it. There isn't a single version difference that doesn't make NTSC 0-00 faster. It is the only version that can go sub-1:00 and I believe the only version that can do 21%. While the Trilogy version could make for an interesting TAS, but it should be alongside a NTSC 0-00 TAS, not in place of it.
Do we go for real time or game time?
This, on the other hand, is a rather important question. I'm honestly not sure on this one. Historically Metroid Prime has always been timed by game time, but the same could be said of Super Metroid and we use real time for that. Admittedly real time vs game time probably makes less of a difference in Prime, but the differences are there, one of which is very early in the Frigate.
Do we start with a save file to allow cutscene skip?
Since all Prime speedrunners have completed the game at least once, cutscene skip has always been enabled and used in Prime speedruns. However, TASvideos prefers to start from a fresh game. This means that no cutscenes are skippable. While Prime admittedly doesn't have a whole lot of cutscenes, it does make one significant difference. I believe that
this speed trick against the Omega Pirate can only be done with cutscene skip.