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juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
Awesome! I hope the staff ends up saving frame, I would love to see it in a TAS.
Active player (279)
Joined: 9/1/2008
Posts: 900
http://dehacked.2y.net/microstorage.php/info/1148537208/Breath%20of%20Fire%20II%20%28U%29.smv the meow staff does make things a little quicker (less than 100 frames). however, I need to redo it since I don't even need to shop in dologany. might backtrack to cotland (before going to evrai), so I can have enough magic fruits
Mastania
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Joined: 5/30/2009
Posts: 135
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Awesome :D Atk-Up shouldn't be needed vs Barubary, just a reasonably high damage Special hit (180+) + 'well-cast' S.Boom, which can be achieved in one turn. ...I forgot Ryu is auto-placed into first position in the Deathevn fight, because I am dumb :( However, I think all that can be fixed. Because Ryu got switched with Katt to 3rd position in Scramble formation, she could only do 346-454 per hit; in 2nd position she will do 414-544, making the old strategy applicable once more, while letting her still do the above for Barubary. Also, having Bleu in last place will save ~2 seconds on the way out if she doesn't have to be switched there. Therefore, I would advocate an order of Ryu/Katt/Rand/Bleu for the final area. Thanks for testing this out, even if it really can't be improved much more than this I'm glad it's still faster overall.
Waddle Waggle Wattle
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Joined: 9/1/2008
Posts: 900
Atk-Up shouldn't be needed vs Barubary, just a reasonably high damage Special hit (180+) + 'well-cast' S.Boom
i might give it a shot, but I don't think it will work. It's hard enough already manipulating so Katt and Ryu can stay alive...
Also, having Bleu in last place will save ~2 seconds on the way out if she doesn't have to be switched there.
mmm... this needs to be tested also; Bleu can avoid attacks better http://dehacked.2y.net/microstorage.php/info/1097108561/Breath%20of%20Fire%20II%20%28U%29.smv I squeezed another 120 frames after evrai. that's almost 4 seconds now...
Active player (279)
Joined: 9/1/2008
Posts: 900
Yes, the game could still be improved. I'm thinking about fishing for the Emperor sword. This way, no need to heal ryu's MP; I would only need a shot of attack up... Can "ordinary" baits fish it up? If so, I think I can buy it in Tunlan before getting patty back. if not, I might get gold from rand's town
Mastania
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SOOOOOOoooooo I can finally be useful again! :D
The EmpireSD is by far the strongest weapon in BoF2. You can reach it as soon as you can fly, but you'll need the CharmRod to have any luck fishing it out.
I don't think the type of bait makes any difference in regards to treasure boxes. Based on the levels in the current run, Ryu will achieve the following damage outputs in battles after getting the EmpireSD: 67 Str @ Lv17, +160 from EmpireSD gives 227 Off. x2 from Atk-Up gives 454, and Special hits do double damage. For the battles in Bando, you only have three party members, so the Scramble formation will give him the best damage output there. -Footman (954 HP, 135 Def) possible damages: 477, 526, 578, 625. Can be taken out in two hits. -Zombies: Will stay the same. Ryu levels up here! Str +4, gives 462 final Off. -Necroman (2400 HP, 132 Def): 492, 544, 596, 648. Provided Ryu averages over 600 damage per hit, this could be over in four hits! Ray: Will stay the same. Back to Normal formation. -Archer(s) (300 HP, 130 Def): Atk-Up will be slower than just firing off a dragon here, and with only 231 Off the best Ryu can do in one hit is 197. During the second battle however, it will probably be faster to make him do a Special hit and have Bleu well-cast Freeze (for ~150) rather than restore Ryu's AP over two turns. This can also work from position 1 or 2 in Scramble (max 182), or even p3 like Ryu is currently (max 152). -Guardeye(s) (538 HP, 169 Def): The Puppy + Frizbee strategy will still be more effective for taking out the first two eyes, but if you can get an Atk-Up in without losing time, Ryu has a chance to take out the third one in one hit from the front of a Normal formation (438, 482, 529, 575). However, you must let the Guardeye use Cure 3 rather than defend to do this, so it will heal off the damage from the Frizbee, meaning Ryu must be at the front of the Normal formation (Scramble will make his max damage fall short as 532) and roll max damage. This will make it harder to manipulate attacks on the right people, but it should save time if you can pull it off. -Habaruku (2500 HP, 131 Def): 495, 544, 599, 648. Same deal as Necroman, but with less leeway. Ryu levels up here! Str +1 (OH BABY!), gives 464 final Off. -Barubary (first fight): Same deal as now. This needs to be completed ASAP, and casting Atk-Up will negate any time saved by not-using G Drgn. -Barubary (second fight, 3750 HP, 140 Def): Because Ryu fights this alone, he will be auto-set to the solitary Normal formation, which means neutrally-modified damage (374, 412, 452, 490). That's an 8-hit at best... but only if he has a method of using Atk-Up on himself. For that he will need a Medicate, which are dropped by both Monopeds and Fastmans (early-game enemies) at a rate of 1/85. Or you could go for the MedusaSH (dropped by the fabled N.Riders @ 1/43), which would be more amusing but probably slower, unless you just want to get one to test. Ryu levels up here! Str +5, gives 474 final Off. Back to Scramble, so that both Ryu and Katt can attack well. Deathevn (10000 HP, 140 Def): 462, 508, 558, 606. Combined with what Katt does that results in about 9 turns of attacking (although two Special hits per turn may be hard to manipulate). Actually thinking on that a bit, a MedusaSH would allow you to use two Atk-Up's in one turn against Deathevn (for Katt and Ryu), allowing Katt to start attacking at full power right from turn 2 (rather than turn 3, since she outspeeds Bleu and Ryu has priority). It would also be faster to use normally because it wouldn't have a casting animation, but I don't think you could try to get it seriously until you get G Drgn. Based on all that it, seems like the EmpireSD should make up for itself; the MeowST did after all and it only really had one battle to do it in. I don't remember where your last stock-up on WFruits is but I hope it's not too far back :(
Waddle Waggle Wattle
Joined: 8/29/2005
Posts: 148
Location: Dayton, OH
Yes, any kind of bait can catch a treasure box, but some bait sinks faster than others. I think the GoldBar sinks faster than the Urchin, but it would need to be tested. The other stuff sinks slowly.
Joined: 5/28/2010
Posts: 10
Looking for any scripts or technical data anyone can supply. I got all the stuff gamefaqs has to offer, and it doesn't amount to much. I'm specifically looking for ways to read the game state, ie, memory offsets of in game variables and anything to do with memory layout. I want to try botting with lua, and this is the game I picked to work on. (The FFs are better documented and probably would have been a better choice, but I haven't played this game in a while. =)
Active player (279)
Joined: 9/1/2008
Posts: 900
you think you can beat me? good luck!
Player (36)
Joined: 9/11/2004
Posts: 2624
janus wrote:
you think you can beat me? good luck!
... Dude, be nice the the newbie. No run is perfect.
Looking for any scripts or technical data anyone can supply. I got all the stuff gamefaqs has to offer, and it doesn't amount to much. I'm specifically looking for ways to read the game state, ie, memory offsets of in game variables and anything to do with memory layout. I want to try botting with lua, and this is the game I picked to work on. (The FFs are better documented and probably would have been a better choice, but I haven't played this game in a while. =)
I don't know any of that information, but I do sincerely wish you the best of luck. :)
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 7/2/2007
Posts: 3960
I actually read Janus's statement as a kind "Hey, good luck to you!" with a side order of "You know I'm working on this, right?", not as a "Hah, you won't accomplish anything!"
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 5/28/2010
Posts: 10
FWIW, my goal is not a TAS attempt at this point. I'm writing convenience scripts for normal play. I can only write them to the extent I hook into the game, and there is a lot of information I have not been able to find. Hence, if anyone has any technical information, a copy would be fantasic. FWIW2, I'm afraid to watch the BoF2 run, because it is not exactly short.
Active player (279)
Joined: 9/1/2008
Posts: 900
Derakon wrote:
I actually read Janus's statement as a kind "Hey, good luck to you!" with a side order of "You know I'm working on this, right?", not as a "Hah, you won't accomplish anything!"
at last, someone who understand me Hell, this run took me well over a year to complete. Whoever will try to do it over does need to know it. Of course, I want my records to hold, but should that player beat me, so be it :)
Active player (279)
Joined: 9/1/2008
Posts: 900
I'm ready to attack BOF 2 again. I will bactrack to simafort, the only spot where I can buy baits without too much detour. Now, for the attacks : I could always shop in Township. Someone sells medicates, which cast attack up. I have tested it : using an object uses less frames than its magic-casting equivalent. WOuld it be worth it?
Mastania
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Joined: 5/30/2009
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I'd say it probably would be, you'll just need to make sure that Hanz doesn't occupy the house with the WiseBL in it (if so get it first). You can pick him up in HomeTown at any time. If you're backtracking that far, you could test not-getting Chopchop if you want. I mentioned more on that way back here. Kuwadora won't be a problem, he has quite low Def, the bigger problem will be Goldfly (and maybe J.Worm too like you suggested). For Uparupa you can just use a dragon and finish him off on round 2, he will never take any actions so barely any time will be lost.
Waddle Waggle Wattle
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Posts: 900
You can pick him up in HomeTown at any time.
mmm... getting him is a detour. I thought I should get him on my way back to HOmetown. I wouldn't get that wisebl, but then what's the point? I will concentrate on attacks and not use the great dragon.
If you're backtracking that far, you could test not-getting Chopchop if you want
i will try to find the damage algorythm to know how much Katt can make with her bronze staff. edit : Here are katt's stats at the start of simafort strength : 53. The Bronze staff gives +25, so 78 offense. x2 = 156 attack at most. against the worm : I could do around 150 damage. no need for chop chop, but Katt could only attack on the 2ns round; the worm counters attacks, and it uses many frames. against the roach : 12 defense. I could save on dragon attacks... against the fly : 65 defense. doable, but because of its agility and attack, it could be hard. Katt will need to be in front. Kuwadora : 48 defense, same as the worm. I could save one round of attack vs chop-chop uparupa: 65 defense. the only thing is, it counterattacks physical attacks. I would need 2 rounds... I will put it to the test. it means I will have to redo the blue roach trial. damn...
Mastania
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janus wrote:
I wouldn't get that wisebl, but then what's the point? I will concentrate on attacks and not use the great dragon.
Err don't you need it for Barubary? You could easily grab him on your way to pick up Bleu, and get the WiseBL as you do currently (when you go to check the downstairs room to get Eichichi later).
Waddle Waggle Wattle
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Posts: 900
If I get a medicate for that fight (never mind the shield, I need the great dragon to nearly kill them), then I will save so much time. Even if it does 1/2 the damage, I believe I can save enough frames by attacking.
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http://dehacked.2y.net/microstorage.php/info/404889233/Breath%20of%20Fire%20II%20%28U%29.smv back to my favorite spot 1,4k frames earlier. major changes : - I didn't get chop chop - The blue roach trial wasn't as lucky - I got lucky Katt countered the gold fly - I saved one round of dragon against the roach. - I tried to manipulate sleep attacks to reduce the number of actions Against uparupa, I believe 2 rounds will be necessary. it counters every attack.
Mastania
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Posts: 135
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Uuuuuh the point of skipping Chopchop was to save time by only going to the Wildcat restaurant once, after seeing Jean in the basement ._. There also seems to be a slight delay when you pick up the SokletAR. *Keeps watching* The BronzeST seems nice and effective though. If you can get three special hits on G.Roach (starting at the first) Katt should make up the damage in three hits rather than four.
Waddle Waggle Wattle
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Posts: 900
going to wildcat only once will prove to be very difficult. his attacks are very hard to avoid; and I can't have anyone die if it's used after getting to simafort. I will try it later there is always a delay after picking up 2 treasures in a row (or talking to the dragon god twice in a row) and for the roach : i just couldn't have 4 critical hits in a row without someone dying
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Posts: 900
damn. I saved nearly another 1k frames by going to wildcat's once. Let's see if I can maintain it (everyone's HP is down to one...)
Active player (279)
Joined: 9/1/2008
Posts: 900
http://dehacked.2y.net/microstorage.php/info/1714521706/Breath%20of%20Fire%20II%20%28U%29.smv saved nearly 800 frames from the previous improvment. - I went to wildcat's once - I finished the roach fight in 3 rounds (but considering the wait, i wonder if it did such a difference - the first strech of the blue roach trial was the luckiest ever In the long run, I might regret having ryu at such high level... I jsut hope he won't gain 2 levels before the portal, or it's going to be hell to give him MP...
Active player (279)
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Posts: 900
http://dehacked.2y.net/microstorage.php/info/1483065/Breath%20of%20Fire%20II%20%28U%29.smv out of the monkey castle nearly 3k frames ahead. Although the uparupa fight was longer (it counters everything), i caught up with the death warp fight
Active player (279)
Joined: 9/1/2008
Posts: 900
http://dehacked.2y.net/microstorage.php/info/1043025732/Breath%20of%20Fire%20II%20%28U%29.smv back from the fat queen 3,5k frames earlier. I even saved 120 frames from the previous run
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