Post subject: Wind Waker
Former player
Joined: 6/6/2005
Posts: 384
I'm actually surprised no one's given it a try yet. It's certainly more colorful and would probably be more interesting than an OoT run would be. The dungeons are, in general, longer and would require more skill and, in some cases, really good luck at the right times. Anyone ever try a non-recorded run through the game to clock how long it might even take? There's no doubt that it'd be a lengthy watch, and maybe all of the long sailing bits in the game could be edited out for boredom's sake (Unless you went after one of the giant squids.) or somesuch. The first part would be everything up to the arrival at the Forsaken Fortress, the second would be the Fort itself, etc. Anyone thought about this, or am I just wasting my time in asking?
Former player
Joined: 3/8/2004
Posts: 1107
I think some people have done speed runs for The Wind Waker, but I don't remember what their times were, I'll go see if I can find out. Edit: By the way, you might want to change the title of this topic before TSA gannon-bans you.
TSA wrote:
9. Writing the Titles out Wrong: Everyone is guilty of this. From Nintendo to every fan site, I see morons writing the titles out wrong. Mainly three in particular. Link to the Past, Wind Waker, and The Ocarina of Time. Congrats. It's A Link to the Past, Ocarina of Time and The Wind Waker.
Former player
Joined: 6/6/2005
Posts: 384
Oh no, I missed -a- word. x.x It isn't gonna kill him, jeez. Now let's try keeping on-topic, if we can.
Former player
Joined: 3/8/2004
Posts: 1107
Oh no, I missed -a- word. x.x It isn't gonna kill him, jeez. Now let's try keeping on-topic, if we can. But it's about something Zelda related so every word is important. Anyway, I'm too lazy to look for it, but I think there was a topic about The Wind Waker speed runs on the ZHQ forums so you can look for it if you want.
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
A person by the very original name of 'Link' has done a few practice speed runs of The Wind Waker, and his times average in the low 7 hour range. He's reluctant to record the run, however, due to it's extreme length. (Radix of SDA has offered hosting for the run already, so that's not really a problem.)
Former player
Joined: 6/27/2004
Posts: 550
Location: New York
Haven't finished watching the run on SDA yet, but entertaining so far. The fights in part 10 are especially awesome to watch(though why does he buy arrows from beedle when he could get them from the orbs the darknuts drop? And he seems remarkably inaccurate when facing the cyclone chap, I forget his name). They'd look even more incredible when tool-assisted, though pretty much impossible to perfect.
Former player
Joined: 6/26/2004
Posts: 139
Location: Kuopio, Finland
I have watched the first 4 parts of The Wind Waker speedrun and it looks excellent so far. Only thing bothered me was that ***** sound when the boat's sail is abused. Does that make the boat go faster or is it just to make other people annoyed? Wump wump wump wump wump....
- mazzeneko
Joined: 6/15/2004
Posts: 104
Location: Zürich / Switzerland
Hi, I've watched the whole run yesterday (skipping the long sailing-trips and some movie sequences). While the game is very well-played, the run is still boring. The problem lies in the game itself: Too few enemies, too easy dungeons, not enough athmosphere (don't ask me what should have to be changed to fix this - it's not necessarily the graphics), too long, uniform sequences (this stupid mirror-moving puzzle, the 78 minutes of sailing around, ...)... I stopped playing it (WW is the only Zelda game I never finished) somewhere shortly before the earth temple because I was bored and now the run shows me that my decision somehow was right. WW is defintiely missing something... Philip
Former player
Joined: 6/26/2004
Posts: 139
Location: Kuopio, Finland
Now that I have watched that run entirely I was stunned how fast he (I assume he's a he) found those Triforce charts... 1½ hours...It took me 4 and half days to get those... well.. I did make some sidequests and other silly things. And knowing the places beforehand helps I suppose :). He could have done a better job at battles. I don't know why he didn't use that Ice Arrow + Hammer combo earlier on the armored fellas.. Could have saved up another few mins perhaps. And even I did better job at some of the bosses... I killed that big ghost (well.. the little ghosts...) faster with only using the powered up slash. Got three ghosts at once. Then just slashed at the rest, without using arrows. Took me 3 throws but I was left with only two ghosts or so after the third. And I just ignored the smaller worms and attacked the "tongue" directly at the worm-boss. And he also missed a shot at the Helmabird (? helmasaur...) every time he had a chance with the Hammer. But overall it was a nice run. And the overworld knowledge was impressive enough to give this run an A-grade. (And a A+++++ grade for killing that plant boss with only ONE combo in the end... which was nice.)
- mazzeneko
Joined: 10/9/2004
Posts: 18
mazzeneko: I didn't use the ice/hammer combo more because it's hard to do and I think it's only worth it against the more powerful guys (the miniboss and the two ultra darknuts). Using it against even just two darknuts is hard, let alone three or four. Notice how close I am to the darknut when I freeze them? If you don't get that close and swing right away he'll return to normal. A lot of the time I would just get hit by the other. And after a dark nut is frozen once, if you try to freeze him again he'll stop moving but he won't be frozen. After he 'thaws' then you can freeze him again. Kinda weird. Plus, their helmet has to be removed...and I just did it for the ultra nuts, because they have like 2x+ the health of a normal one. I didn't really miss any hits for the bird boss. I did, for some weird reason, miss the lunge 2x, but I didn't miss any opportunity for more damage. You can't hit him more than one time before his mask falls off. For the ghost boss I don't see what you mean. Are you talking about the charged up attack from Orca? That takes 10 belts. It may not be evident in the first ghost boss, but in the second you can clearly see that the fire arrows take out more than one ghost at a time. And like you said, you still have to throw him 3x. If you only had to throw him 2x then that would be a nice move. As for the worm...bleh. I think I did about as good as I can do in Ganon's Castle. Wind Temple's worm was mediocre, but acceptable to me. It's just sorta random; the trick is to get the baby worms away from the big one so they don't steal your L-lock.
David "marshmallow" Gibbons
Joined: 8/1/2004
Posts: 162
Were can we get the run? Is there a link to the hosted video?
Love, Ev
Joined: 10/9/2004
Posts: 18
Well, the SDA changed URLs. http://speeddemosarchive.com/ WW page with my comments: http://speeddemosarchive.com/WindWaker.html
David "marshmallow" Gibbons
Former player
Joined: 6/26/2004
Posts: 139
Location: Kuopio, Finland
marshmallow wrote:
mazzeneko: I didn't use the ice/hammer combo more because it's hard to do and I think it's only worth it against the more powerful guys (the miniboss and the two ultra darknuts). Using it against even just two darknuts is hard, let alone three or four. Notice how close I am to the darknut when I freeze them? If you don't get that close and swing right away he'll return to normal. A lot of the time I would just get hit by the other. And after a dark nut is frozen once, if you try to freeze him again he'll stop moving but he won't be frozen. After he 'thaws' then you can freeze him again. Kinda weird. Plus, their helmet has to be removed...and I just did it for the ultra nuts, because they have like 2x+ the health of a normal one. I didn't really miss any hits for the bird boss. I did, for some weird reason, miss the lunge 2x, but I didn't miss any opportunity for more damage. You can't hit him more than one time before his mask falls off. For the ghost boss I don't see what you mean. Are you talking about the charged up attack from Orca? That takes 10 belts. It may not be evident in the first ghost boss, but in the second you can clearly see that the fire arrows take out more than one ghost at a time. And like you said, you still have to throw him 3x. If you only had to throw him 2x then that would be a nice move. As for the worm...bleh. I think I did about as good as I can do in Ganon's Castle. Wind Temple's worm was mediocre, but acceptable to me. It's just sorta random; the trick is to get the baby worms away from the big one so they don't steal your L-lock.
Ah, explains a lot. And about that ghost-boss I meant the normal charged up slash. Not the orca one. I hit about 4 ghosts with it at once. You used the Fire Arrow so I think the time is kinda the same eighter way ^.^'' And the bird, I just meant that you could hit it just once with normal attack and not lunge at all. you lose there that ....err.. half a second or so ^^' so I dunno if that was even neccesary in such a long run.
- mazzeneko
Joined: 8/1/2004
Posts: 162
marshmallow wrote:
Well, the SDA changed URLs. http://speeddemosarchive.com/ WW page with my comments: http://speeddemosarchive.com/WindWaker.html
Thank you very much!
Love, Ev
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Im so delighted to see that someone finally did a speedrun of this game, and it was quite good run. 7 hours.... *Now thats hard!!*
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Post subject: Zelda: The Wind Waker
TSA
Joined: 4/21/2004
Posts: 186
http://speeddemosarchive.com/WindWaker.html Moderator edit: made the topic name slightly more descriptive than "New TWW Run 6:42".
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
Oh goodie, it's a TLOZTWW run.
Joined: 4/2/2005
Posts: 27
Location: Phoenix, AZ
I agree... im sure thats fast, but I couldn't stand even watching a portion of that run
Player (36)
Joined: 9/11/2004
Posts: 2630
... Why does TWW have to suck so badly? *sigh* Nothing against the run. Just... ugh.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
OmnipotentEntity wrote:
... Why does TWW have to suck so badly? *sigh* Nothing against the run. Just... ugh.
This is TSA's justification for doing a segmented run, actually: Nintendo pumped out a half-assed game, so he made a half-assed run. That's not my opinion, but roughly his own words. No way I'm bringing myself to watch this one...everyone echoed my sentiments on the game quality. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Joined: 6/14/2004
Posts: 646
Are you forgetting something? This is a video. You can SKIP watching the sailing sections. I personally thought it was quite well done. There might be some fight strategies that could be done better (like for the hopping statue things, if they're all stunned in one place, using a spin attack or a horizontal skull hammer attack might make it faster) but other than that the routes look well done. It's also convenient that the most boring part of the game (collecting the triforce shards) is all in one avi, so you can just skip to the end of that file. The parts for getting the TF Charts is still fun enough to watch though. Also kind of a ripoff that the ending cinema give you the green clothes, but oh well.
I like my "thank you"s in monetary form.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
A slight update: This run has been as you all know, a few days ago by (who else) TSA. http://speeddemosarchive.com/WindWaker.html
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 4/24/2005
Posts: 104
Maybe it would be overkill, but someone should be making a "3 hearts-only" run. I know that it is possible. I did it on Kaze no Takuto (the japanese equalent) a few months after its release (I did it because people made a 3 heart run on Ocarina of Time countless of times and I wanted to provide something early to the Zelda community), but it was not a full run, since it was segmented (saving after each dungeon) and I didn't record the video. I still have the webcam'd pictures I made of my savefile (My name was DJSonic back then). Zelda KnT - 3 hearts only - File Menu Zelda KnT - 3 hearts only - Item Menu 1 Zelda KnT - 3 hearts only - Item Menu 2 The hardest boss to survive and that takes alot of Resetting to finally beat is Puppet Ganon (the boss seen on part 22 of TSA's movie). If you fail to beat him properly, you will get owned pretty fast. Other than that, the game is easy come, easy go. There are 2 items that can't be skipped at all (which I wanted to skip but they had to stay as part of the game story and to be able to continue the game at all), and that was the Bottle you ger from Medley (sp?) and the Heart Piece you get from the "Hide'n Seek" boys (man, I've forgotten about the game completely). Other than that, that's all the items you will ever need to pick up to beat the game. Otherwise, I say TSA did a wonderful run of the game. I was impressed of the beating of Puppet Ganon mostly. Well-done, man! ^_^
TSA
Joined: 4/21/2004
Posts: 186
Would you believe it if you could beat Puppet Ganon in under 2 mins? If you have infinite patience, and the greatest of precision...you can hit the first phase's "blue ball" without cutting down any strings if you hook up to a platform. You can also hit the spider phase before he lands as soon as he stops spinning in the air. You can hit the Worm puppet faster...I was about to start my chain trick, but I missed that one time... Oh well...I'm not a fan of this game, somebody else can pwn it.
Joined: 4/24/2005
Posts: 104
TSA wrote:
Oh well...I'm not a fan of this game, somebody else can pwn it.
This "somebody" still happens to be you. I don't feel like replaying this game (or even taking out my Gamecube to play with at all). I only do computer stuff these days (that is, until I get a video card with Video IN. Then you'll see some action, baby!). ^_^