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Joined: 4/25/2004
Posts: 615
Location: The Netherlands
I've seen your comments ;) All I can say is that I don't like to barrel roll through the system all the time. I prefer to stay out of the way of obstructing views. When there are obstacles I do like to play around with them. When (and if...) I make the actual run I'll do it the way I like, submit it here and post it on youtube. If whatever I create isn't good enough here, well then that's tough luck really. From what I've seen so far, it's usually hard enough just to catch 'em all.
qfox.nl
Joined: 8/23/2008
Posts: 417
Yes, please don't obsessively barrel roll, it's cool on occasion but it gets boring quick. Tilting the ship at various angles, random shooting, boosting/breaking are all possible variations I'm sure you've already considered but I'll say it anyway just to make sure you don't barrel barrel barrel barrel barrel
I will not use self-reference in my signature.
Joined: 9/3/2008
Posts: 4
Well it is 3 easy extra hits so it's up to whoever is TASing it I guess. I think Blaze is going to incorporate it into his run. It's not just about how it looks. Surely, it is also about taking advantage of all glitches/bugs and using different strategies to get the maximum score from the game.
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
From what I've read, there aren't a whole lot of bugs or glitches to exploit. Except for spamming the robots etc. It's more about acrobatic movement and near-misses. Also, the viewer has no idea how much trouble the runnerh as to go to to hit all the enemies with a CUS (rather then just hit it, which isn't very hard).
qfox.nl
Joined: 9/3/2008
Posts: 4
yeah tell me about it. I do it on an actual N64. The skill and patience needed is insane. It's a shame most people watching won't realise how hard it actually is until they try it out themselves.
Post subject: WHO AWAKENS ME FROM MY SLUMBER?
Player (34)
Joined: 12/18/2005
Posts: 250
I'm still alive everyone! Here's a WIP up to the checkpoint with a +4 lead. Problem is, I thought the checkpoint bomb could be restarted via start menu, but it turns out I'll actually have to die. Because of this, I'm probably going to just do a no-death run and skip the checkpoint bomb. Point breakdown: First robot +2 points Second robot +1 point Third/fourth robot +1 point Feedback/thoughts welcome! P.S. My second CUS on the second robot is purposely delayed so I can hit all five fighters that spawn. Any earlier and I either get none or just four of the five.
我々を待ち受けなさい。
Joined: 9/3/2008
Posts: 4
Wow meepers I would really like to see this. Problem is I can't watch .m64 files because, as far as I know,there isn't a modified version of Mupen64 for the Mac. About the checkpoint bomb, I think it is worth it because the aim of the TAS is surely to get as many points as possible by taking advantage of all techniques. Also, a while ago it was discovered by a Star Fox 64 high scorer that you can aim a CUS at the 3 enemies beyond the checkpoint and get a Hit+2 off of them thereby getting 5 points in total instead of 3. I have tried it but haven't pulled it off. Maybe you could try it and see if it works.
Player (34)
Joined: 12/18/2005
Posts: 250
From what it seems with brief testing, the 3 enemies are too far away for the CUS to reach. The thing with the checkpoint bomb, and no one has given input except for two people, is that it doesn't look as entertaining. Sure, I get some extra points out of it, but it really breaks the flow of the whole run if I have to, in some levels, just keep crashing to die. I think the best compromise I can do, is to follow up the run with individual levels with absolute highest point totals. But like I said, I need more input/feedback on it. Maybe an encoder will be friendly/nice enough to put up a video download.
我々を待ち受けなさい。
Player (66)
Joined: 5/5/2007
Posts: 65
meepers wrote:
Maybe an encoder will be friendly/nice enough to put up a video download.
http://drop.io/4sn639c My first encode. Sound may desync a few ms and there's a split-second black screen at 0:56 that I can't do anything about.
Joined: 5/2/2009
Posts: 656
....wow... looks really great. The only thing that kinda bothers me is the charged up spam, but then again it's necessary.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Player (208)
Joined: 7/7/2006
Posts: 797
Location: US
meepers wrote:
I think the best compromise I can do, is to follow up the run with individual levels with absolute highest point totals. But like I said, I need more input/feedback on it.
I think this is probably a good solution. I wouldn't even ask for full levels, I'd ask for "proof on concept" videos that you can achieve a score at the checkpoint to prove the maximum. I think what everyone wants to know here is the theoretical maximum. So, if you can make a no death run (which will be better viewing), and then tell us the theoretical maximum with death, I think everyone will be happy.
Player (34)
Joined: 12/18/2005
Posts: 250
Thank you RattleMan, for the encode! That's very nice of you. =) A thing I'd like to point out though, is that the video is different from my movie in that I actually score one more point off a robot. I'm not too sure why it didn't show up, but I think it happened before last time too, because of the wrong rom. For anyone that's following the WIP, please use the Star Fox 64 (U) [!] v1.0 one. Just a small update, I apparently was sloppy in my last run, and I accidentally missed a point. Current lead is now +5 without the checkpoint bomb. Kirkq: I certainly wouldn't mind doing the actual level and showing how it can be done, but proof-of-concept would work just fine too. :) I think that's what I'll do now. A full score run with no deaths, and then afterward, make "proof-of-concept" videos for each level, or just do the whole level myself. :) Here's the new WIP, goes up to the last robots. (Yay!) WIP
我々を待ち受けなさい。
Joined: 10/5/2007
Posts: 18
Location: Hiding in your closet
Great vid Meeps! And now people like Teeps can enjoy it too because I have made an encoded version of it! I started recording it at the start of the level (I'm assuming since this is a WIP everything beforehand isn't all that important) and there's a blackout near the end of the vid because my screensaver came up while recording. Other than that, it's a pretty good-quality encode. Here it is: http://drop.io/dojallz
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
this looks cool. On of my favorite games cant wait for it to come out
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Player (34)
Joined: 12/18/2005
Posts: 250
Merry Christmas everybody! As a gift: Corneria is now done. After four years, I'm finally done with this blasted level... I am aware that Falco is not dead, but I'll just killjack him like I always do. If that can't be done, I'll just go back in time and make sure he's dead in Corneria. Thoughts/feedback greatly appreciated.
我々を待ち受けなさい。
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
why kill falco? what did he ever do to you?
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Player (34)
Joined: 12/18/2005
Posts: 250
Actually, it seems I was kind of sloppy. There's at least one point I missed (thankfully just near the end), so I'll put up the actual finished one up soon. There isn't really anything different though, so watching that one will give you what Corneria looks like. funnyhair: The reason why Falco needs to be shot down is because he takes a few fighters for himself in SY, which is why he needs to get shot down. :( Edit: Added the new movie. Enjoy the 345 hit Corneria run! Edit 2: RIP Falco. We'll see you two worlds from now!
我々を待ち受けなさい。
BigBoct
He/Him
Editor
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Eagerly anticipating encodes of this, as my computer can't run SF64 in Mupen at acceptable speeds. EDIT: I'd like to go on the record as thinking that you shouldn't sacrifice your wingmates for more kills unless it's a significant number. (10 or more, IMO.)
Previous Name: boct1584
Joined: 8/27/2009
Posts: 159
Location: California
It looks a lot cooler to get the medal, and speed is not a factor in this run, just score and entertainment, right? So I see no reason to down your allies. Even non-TAS, you can killsteal from Falco pretty easily, so I see no reason to kill him in a TAS.
Joined: 7/19/2006
Posts: 21
Location: San Francisco
funnyhair wrote:
why kill falco? what did he ever do to you?
I always assumed that everyone hated Falco. You know, just like everyone knows that Slippy is... uh... "Fabulously Advantaged(tm)". (NTTIAWWT.)
Joined: 8/27/2009
Posts: 159
Location: California
I thought Falco was the one everyone liked because he was actually useful ._.
Joined: 5/9/2005
Posts: 748
For what it is worth, I would rather you do not shoot down your team mates either. Awesome work thus far regardless though.
Post subject: Youtube Link!
Player (34)
Joined: 12/18/2005
Posts: 250
Okay, okay. Falco is not shot down this time. Movie file here. It currently desyncs shortly in Sector Y, so I'll be fixing that, but Corneria is now fixed so Falco lives through it. An encode for the Corneria level would be wonderful, if anyone is up for it. :) Edit: I put up an encode myself on Youtube. Link.
我々を待ち受けなさい。
Joined: 8/31/2009
Posts: 236
*cough* But, yours looked like it couldn't really be improved, and not on Expert Mode, so I'm assuming the 32 point difference comes from the other difficulty? What's the route plan that you're taking? I'm guessing Corneria, Sector Y, Aquas, Zoness, Macbeth, Area 6, Venom 2? I'm really looking forward to how this turns out; you're off to a great start. =D
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
^^ that's a pretty good route, and has the most enemies. I think that this should be the route taken.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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