Joined: 8/22/2009
Posts: 58
thechucknorrisofNSMB wrote:
LagDotCom wrote:
Okay, so, version 3! I've stripped almost every numeric literal from the file and stuck it in the INI file so you can completely customise the experience. Aside from that, I've added the slowdown thingy, the ability to map keys to effects, and... multiple movie playback! Check the included readme file for instructions. Update to v3 | Full v3
Why dosen't it run? I tried running it through the run function and command prompt and everything. I think I'm missing the executable...
Nvm, command prompt was looking at the wrong folder. It works fine now.
Post subject: Re: Input Visualization Ideas
Active player, Editor (296)
Joined: 3/8/2004
Posts: 7468
Location: Arzareth
Aqfaq wrote:
One idea I had is to create something similar to Star Control, where the cockpit view of the ship pilot is animated to correspond the player input:
I once had a similar idea. I planned on making a povray animation showing an player holding the controller. I did make a movie, but it lacked the player. http://bisqwit.iki.fi/jutut/kuvat/nesvideos/notmedia/povray-assisted-clip.avi (15 MB) Sorry about the blurry quality. We did not have H.264 when I encoded it.