Post subject: MegaRockManEXE Battle Network 5 DS Double Twin Team Leaders
Active player (278)
Joined: 5/29/2004
Posts: 5712
Atma wants to know whether to use SolCross or ForteCross! (Atma kept bugging me about this on IRC, but I figure we'll get more opinions on the board here. Basically, one of those things is a bonus for putting in the GBA version of the game completed 100%, and the other is a bonus for putting in some Boktai game. It would be nice to use the DS version's features to speed up the gameplay, but would loading an extra game for more content be acceptable, or would it be considered a side category like "start from SRAM", and then everyone would say "We don't need another category for this one silly game"?)
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 3/3/2007
Posts: 53
I hope it is allowed. And hopefully is will be easy to manipulate the "Lord of Chaos" chip to the start of the battle for boss fights. (Chip 90% of the time doesn't appear at the start). Also, the choise between Forte and Sol Rockman depends on which version you will play. EXE5 Twin Leaders - Team Blues EXE5 Twin Leaders - Team Colonel 1 forte has a triplle buster and the other one has Hells Rolling.
Former player
Joined: 9/1/2005
Posts: 803
Actually, as things go, by the point that you can get chips from the chip trader, the only people who will actually be using them in battle are the other members of your liberation party, as a buster program bug allows charged shot damage to be dealt by regular shots, so in almost all cases, it'd be faster just to shoot things to death in combination with a buster up chip or two.
Joined: 11/26/2006
Posts: 115
go with bass, gundelsol sucks :) also, i dislike medi, so go with colonel + napalmman in liberation rocks totally