What worries me the most when the run is submitted is the lag emulation issues the game has. I just hope thats its possible to reduce it when it gets encoded. As with the run itself the general movements from place to place aren't paticularly great. I know the camera makes it tricky to move straight and accurately, but by changing where the analogue is positioned during each frame. You would get much more fluid movements. The glitch to enter odeo castle and to skip the Impact scene was very surprising to see, but you could have tackled Mt Fuji better had you used the seam climb trick.
EDIT: My suspicions were confirmed. I tried TASing up to Mt Fuji and saved
18 ingame frames , just by moving more efficiently. I felt I was being pretty lazy when I put this together, but I do find it tedious to do because you need to check where you are facing after every frame, but the frames it saves do add up in the end. It should be possible to save even more.