Hi. I recently joined this community, so nice to meet you all.
After watching TAS videos for over 4 years I feel like I can't just sit back and enjoy the awesomeness - I want to contribute my share to the community as well. So, I've been testing some TASsing elements for a while and made recently a test run with Probotector on NES.
I feel ready for a full TAS now and I've chosen Ghostbusters on Genesis as the target. I read about it on the Genesis forum and found out that the previous run(s) were rejected for the boring bits (mainly for one hugely time consuming boss fight). That doesn't matter though since I think the runs I watched weren't all that polished anyway, so I'm willing to try to make Ghostbusters faster (than ever).
To the POINT! Here's a link including the first (polished) minute of the run:
http://dehacked.2y.net/microstorage.php/info/103576850/Ghostbusters%20%28JUE%29%20%28REV%2001%29%20%5B%21%5D%20-%20hotsam%27s%20test.gmv
It's played on
Ghostbusters (JUE) (REV01) [!] -rom using
Gens11a. I'm constantly wondering if there's something I should know in general (apart the basic rules) so I'd like to know before continuing any further. Feedback, ideas and criticism about TASsing this particular game is also more than welcome. I want to know if it can be worth the effort and if there's something wrong with the current movie.
---
I do have some questions at the moment too:
1. The final frame of a TAS movie... What stops the movie in practice? Is it compulsory to press a key on the last frame or can the movie be stopped, for example, on the "last hit" regardless of what the inputs are?
2. How do I switch between regular play and frame advance in Gens? I've tried a bunch of stuff but I seem to get trapped in frame advance every time I enter it.