Post subject: TAS:ing with keyboard+mouse
Former player
Joined: 11/25/2009
Posts: 77
So, I'm currently TAS:ing my very first Nintendo 64 (or well, at least I'm trying). The first thing I noticed is that it's way more complex to TAS a Nintendo 64 game than anything before the PlayStation/N64 era. I won't mention which game I'm trying to TAS, but I will tell you that it's really hard (guess "way more time consuming" is what I should say) to TAS. What I'm wondering is if any of you who have made a complete N64 TAS ever made one with keyboard+mouse only? Am I maybe completely "off" by using only a keyboard and mouse? When I say time consuming I'm mostly thinking about the analog stick crosshair that you have to adjust, just about every frame, when you're TAS:ing (for example, Goldeneye). I learned how to TAS Genesis/SNES/NES games pretty quick, but when it comes to PlayStation and N64 games, I can't say the same, so maybe I just need some beginners help here...
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
Have you tried using the TAS Input Plugin?
i imgur com/QiCaaH8 png
Former player
Joined: 11/25/2009
Posts: 77
Yes, that's the one I've always been using. I thought that plugin were the only one with an analog stick crosshair thingy?
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
That plugin does allow you to TAS with just a keyboard and mouse; it helps if you use frame-advance the whole time. bobmario511 made some tutorials about this... intro: http://www.youtube.com/watch?v=atZ0DTNJMas several tricks in SM64: http://www.youtube.com/watch?v=fdDA6dnhUiQ side BLJ in SM64: http://www.youtube.com/watch?v=y-9cU7rigbA skipping Dire, Dire Docks in SM64: http://www.youtube.com/watch?v=MKaELawWWhg
i imgur com/QiCaaH8 png
Former player
Joined: 11/25/2009
Posts: 77
I already knew that you can TAS with a keyboard and mouse, with the TAS Input Plugin. But I guess, what I was wondering is, if it's "easier" to TAS with an actual Nintendo 64 controller. But when watching those videos, it doesn't really seem so. It's probably more the game I'm TAS:ing that makes it so complex.
Post subject: Re: TAS:ing with keyboard+mouse
nfq
Player (93)
Joined: 5/10/2005
Posts: 1204
Nisto wrote:
What I'm wondering is if any of you who have made a complete N64 TAS ever made one with keyboard+mouse only?
Aren't most N64 TASes made using keyboard+mouse+TAS input plugin? I thought I was like the only one using a controller.
When I say time consuming I'm mostly thinking about the analog stick crosshair that you have to adjust, just about every frame, when you're TAS:ing (for example, Goldeneye).
I use a controller in my Goldeneye TASes (and all other TASes too). I think it makes it a lot faster to do, at least if you're not aiming for absolute perfection. If you're aiming for perfection then you have to use the TAS input plugin and frame advance. I had to use it in some parts in my Goldeneye TASes. It made it much easier to shoot guards in the head.