Thanks for the frame advance thing. I'll definitely find it useful.
Zan's combo is crap, so it makes no sense to use it on the agent enemies. Throw them.
Yeah, throwing is much faster, but that early on, I wasn't serious about time attacking. However, in my actual run (which I have done through Stage 1), I take them out much faster.
You don't use down-attacks for an extra hit even though it would probably save time in some places.
Yeah, I didn't really realize this until I was done, but you'd be surprised how much health Zan can take off in one go.
The flurry can be done faster.
Probably so, but then again, I'm playing this whole thing at 33%, and sometimes it just decides to be slow for some reason.
Some of the frames for Zan's tackle doesn't give enough damage to kill the bikers. Redo it until you get one which is enough.
Again, I didn't realize this, but killing the bikers actually slows you down a few seconds, because the game waits for the biker to disappear before throwing another one on the screen. Hitting them all once (and not killing them) before they dash off makes them go immediately, saving you time (this is what I'm doing in my actual run, with the exception of the one last biker when the boat comes up...then it doesn't matter if he dies or not).
You can stand close to Shiva to make him get up faster.
You mean the jump kick thing? I just assumed he would either hit me or jump too far near the edge of the screen. Either way, it's not that huge of a time loss.
You could use the X button to use the bigger blitz attacks. Zan's are pretty lousy though.
Yeah, but that's sort of a pain, and there's really no time it would result in significant time loss anyway.
Getting thrown by the signals loses time, unless possibly when hitting other enemies. But just fighting likely has a higher damage output.
Again, just too lazy to redo it at that stage.
In my opinion, health is for using if it saves time. I know that some people disagree.
Yeah, but of course it's really the author's choice in the end. I just think that using your specials strategically and not just spamming them all over the place is more entertaining in my opinion.
The Mona-Lisa can be grabbed and thrown a lot more. They are weak when they get up from being knocked down.
I couldn't get them to cooperate for some reason. They kept tossing me over and over. I'll try again on my actual run. That reminds me, I'll also try to kill both girls at the same time, as that doesn't result in a slow motion death.
The walls take damage at a constant rate, so I think the only way to beat them faster is with a character who runs faster.
Yeah, but Zan's triple charge at the end of a wall's life kills one wall and quickly advances him to the next. That, and his stationary special lasts long enough to damage the wall and back the bulldozer off at the same time (which I will be doing instead of directed specials in my actual run).
You can time the car in level 3 to hit the three garcias jumping down. Also you can hit them while they are sitting there (buggy)
Huh, guess I just didn't notice that. I'll look for it in my next run.
As usual, your input is greatly appreciated. Thanks.
Oh, and while I'm at it, I might as well post my VASTLY improved run of Stage 1 for all to view (although I probably would have saved some time with that Shiva thing you told me). For some reason, the menu selection just didn't want to work with me.
http://venus.walagata.com/w/atrocity3010/SOR3.gmv
Yeah, it's the same URL, but the file is different, trust me.