Post subject: my project
Joined: 1/20/2010
Posts: 18
Location: france
hello. I want make a TAS. on my game, we can put the enemy on the level "hard" but we can also bring disadvantages, which, having only 10 HP (so, if I did touch one again, I'm dead). Is what I am obliged to put it or I can make a CAS without disabilities? if a French read this, please answer me in French thank you in advance
PS: I'm French and I use google translation so I'm sorry if my text is not well written. So please write completely the words.
Joined: 7/2/2007
Posts: 3960
Mon Français n'est pas assez bien d'écrire tout ces phrases moins checher tout le temp dans dictionnaire pour des mots; désolé. (My French is not good enough to write all of this without continually stopping to look for words in the dictionary) We want to make the game hard, but not boring. For example, if "hard" level only makes enemies have more HP, then you do not need to set the level to hard. That is because the only difference between a "normal" run and a "hard" run would be more time spent hitting enemies. What game are you going to TAS? We could give better advice if we knew that. Bon chance!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 1/20/2010
Posts: 18
Location: france
thank you very much! The name of my game is Dragon Ball Z - Ultime Menace (sorry, I have only the French name) I'll try to make a table ------------------disability ------------------------ ----------me-----------------my opponent hp------10hp ....................... 400hp attack--normal.....................normal level----not level...................4.super if you want a correction for your French: it does not say mon français n'est pas assez bon d'écrire but mon français n'est pas assez bon pour que je puisse bien écrire. if I seem rude or exasperated, i am sorry. please, tell me if so. thank you verry much (again)
PS: I'm French and I use google translation so I'm sorry if my text is not well written. So please write completely the words.
Joined: 1/20/2010
Posts: 18
Location: france
there... somone ?
PS: I'm French and I use google translation so I'm sorry if my text is not well written. So please write completely the words.
Joined: 10/3/2005
Posts: 1332
I've played the game, but not recently. From what I recall, "level" is the enemy AI strength, so you should set that to "super". Attack makes the enemy stronger, so increase it to max, but leave your own attack level at the default. Leave HP where it is. Increasing it will only draw out the battle unnecessarily. You should decrease your own HP if you think it will make the run more entertaining, but I don't think you really need to. edit: J'aurais essayé de traduire ce post, mais... Google translate probably makes more sense than I would. :p
google translate wrote:
J'ai joué le jeu, mais pas récemment. D'après ce que je me souviens bien, «niveau» est la force de l'ennemi AI, de sorte que vous devriez mettre à "super". Attaque fait l'ennemi plus fort, alors l'augmenter au max, mais laissez votre niveau d'attaque propres à la valeur par défaut. Laissez HP où il est. Augmenter il ne tirer la bataille inutilement. Vous devez réduire vos propres HP si vous pensez qu'il va faire courir plus amusant, mais je ne pense pas que vous avez vraiment besoin.
Joined: 1/20/2010
Posts: 18
Location: france
thank you verry much I don't know how to thank you as I want. but I'll still try thank you verry much
PS: I'm French and I use google translation so I'm sorry if my text is not well written. So please write completely the words.
Joined: 1/20/2010
Posts: 18
Location: france
thanks to you I can make my TAS.
PS: I'm French and I use google translation so I'm sorry if my text is not well written. So please write completely the words.