Post subject: Duke Nukem 1
Former player
Joined: 5/6/2010
Posts: 30
I've finally gotten JPC-RR set up and working, and I'm trying on the original Duke Nukem. So far I've only completed a draft run of level 1, in 26.2s. I don't know of any glitches in this game that'd be useful for speedrunning, so this'll be pretty straightforward.
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
I loved playing this game, so I'm eager to see this game TASed :)
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arflech
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someone should run duke nukem forever
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Patashu
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arflech wrote:
someone should run duke nukem forever
Here's an interesting theoretical question. Is the world record for completing Duke Nukem Forever 0 seconds, or infinity seconds?
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Joined: 4/29/2005
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Alas, one will never truely know. As the game will never see the light of day. ;.;
Player (146)
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Patashu wrote:
arflech wrote:
someone should run duke nukem forever
Here's an interesting theoretical question. Is the world record for completing Duke Nukem Forever 0 seconds, or infinity seconds?
The world record for completing Duke Nukem Forever is still in progress, but so far it's taken them since 1997. If you mean completing as in playing... Well, it's true that every completion of the game has taken 0 seconds. It's also true that every completion of it has taken infinite seconds. Hm...
honorableJay
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Joined: 8/18/2008
Posts: 104
Location: Albany, NY
arflech wrote:
someone should run duke nukem forever
That physically can't be completed. First off, the human body expires after a given time period. Second, this would require the proper hardware to automate eating, sleeping, and excreting waste. Also, the term "forever" has no true beginning and no true ending. You can't run duke nukem "forever," that's just silly.
BigBoct
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Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I think this deserves two runs, a fastest-time run and a maximum-score run, collecting as many bonuses as possible in each level.
Previous Name: boct1584
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Posts: 30
I re-ran stage1 and improved it to 25.3s, as well as optimizing the startup time (3.8s from power-on to stage1 loaded) Here's the recording.
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Foone wrote:
I re-ran stage1 and improved it to 25.3s, as well as optimizing the startup time (3.8s from power-on to stage1 loaded) Here's the recording.
I'd love to see an encode of this
sgrunt
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scrimpeh wrote:
I'd love to see an encode of this
Ask and ye shall receive: http://www.mediafire.com/?lwjmmnkzuzl
Former player
Joined: 5/6/2010
Posts: 30
You're in luck then, as I was already working on encoding it.
Former player
Joined: 5/6/2010
Posts: 30
Level 2 completed I encoded this but the PC speaker came in at about +billion decibels, so I need to reencode it so it doesn't cause hearing damage. Maybe after stage three, that'll be much more interesting. Stage 2 is very very straightforward, there's nothing to do but blast the ice-blocks as fast as possible. Stage 3 has some route choices to be made, so it'll hopefully be more interesting/annoying to TAS.
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Mmm, I though this was about the 3D game. Anyway this game looks hilarious that is also worth seeing XD (kind of remind me of The Lost Vikings games).
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Joined: 1/3/2006
Posts: 334
loved this game and love this run. keep on with the impressive work
Former player
Joined: 5/6/2010
Posts: 30
Stage 3, preliminary I think a different path during the backtracking for the pink key will be a bit faster, and I wasn't worried about health in this level. I realized that he next level starts out with a lot of damaging enemies, it'd be a good idea to keep maximum health here so I can just run through them in the next level.
Joined: 1/3/2006
Posts: 334
culd somebody provide an encode for the whole run so far? i dont have access to the emulator or game atm...
Former player
Joined: 5/6/2010
Posts: 30
Stage 3, reran I saved about 1.5 seconds with the alternate route, and by waiting a few frames in other places I was able to save a bunch of health. I end stage 3 with one less than max health, which'll really help rushing the enemies at the start of stage 4. I've encoded it onto youtube, with less-than-stellar quality. The sound doesn't kill you anymore, thankfully.
Quietust
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Joined: 7/14/2004
Posts: 250
Annoyingly, I don't seem to have the right version of the game - it's missing NUKUM.TXT, ORDER.FRM, and VENDOR.DOC, and it has an extra DUKE1.BAT. All of the files are dated 1991/11/01 and were extracted from DN1-ASP.EXE from my official "Duke Nukum - All Three Episodes" floppy. When I actually run it, it says it's version 2.0, the same as what you've got. The fact that JPC-RR movies require a byte-for-byte match on the hard disk image (and have no option to say "I don't care if it doesn't match, play the movie anyways") would seem to be a bit of an annoyance...
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
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Quietust wrote:
The fact that JPC-RR movies require a byte-for-byte match on the hard disk image (and have no option to say "I don't care if it doesn't match, play the movie anyways") would seem to be a bit of an annoyance...
If its movie and not a savestate, you can edit the image ID in initialization section to match what you have (no need to edit that imageinfo stuff, emulator won't read it anyway). I have done this few times, usually with bad results (desync due to wrong "ROM")... This trick doesn't work with savestates (unless you force emulator to load it as movie file) and you really want to have byte-to-byte identical image when loading one as otherwise all bets are off when emulator blindly patches it with copy-on-write sectors from savestate.
Former player
Joined: 5/6/2010
Posts: 30
Stage 4, finally I was busy with work and a gamejam, so I got delayed a lot. I'm not 100% happy with this one, there's a few place I might be able to try a different route and maybe save some frames. I haven't had time to try all of them, yet. I'm probably going to do some exploratory tasing to see if I can optimize it, just so I can avoid going on to stage 5. Dear god, it's going to take as long as all the previous levels put together.
Former player
Joined: 5/6/2010
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Stage 5, completed This one was pretty straightforward with help of a map, just long and tedious. I got as far as uploading a copy to youtube before I realized that I could optimize the reactor destruction by not running right up to it. I don't think the previous level could benefit from the same optimization, since I can't sit on a ledge and wail on the reactor, I've got to jump and jump.
Former player
Joined: 5/6/2010
Posts: 30
Stage 6, done The ice/destroyable blocks were a pain to optimize, but I'm pretty sure I've gotten it now. ok, so stage 6 is done: There's three levels left. One annoyingly long one (lots of enemies and nasty short jumps), an insanely short one, and the final boss level. I gotta run all over and backtrack and it's a mess.
Joined: 2/19/2010
Posts: 248
This is great work. Looking forward to seeing this in the workbench!