Joined: 9/7/2005
Posts: 144
Location: Las Vegas, Nevada, USA
So who knows this game? This is an Arkanoid clone for the Gameboy which features a Mario cameo and no back story/explanation why he's in the game. I'm gonna see if I can pick up the rom for this game and give a TAS a try. But I never finished the game when I played it years ago, so I don't know how many levels it has or if it even has an ending. Would anyone else happen to have any of that information?
This guy are sick.
Joined: 7/29/2004
Posts: 136
Location: Temple City, CA
I "beat" it when I was much younger. As far as I remember, it just loops back to the first stage after level 40 or so. I'd have to check to make sure. EDIT: well, guess my memory is shot. GameFAQs has two FAQs that list stages 1-15, and 4 bonus stages. Could have sworn it took longer than that.
"How can you prove you exist? Maybe we don't exist..." -Vivi Ornitier (Final Fantasy IX)
Joined: 9/7/2005
Posts: 144
Location: Las Vegas, Nevada, USA
Fifteen stages, plus four bonus... makes sense when the rom is only 32 KB. This seems simple enough that it shouldn't take too many rerecords. Unless it does. Then I'll be wrong. Better get cracking.
This guy are sick.
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
I have start a TAS for a longer time. But the game is so boring to watch I think. Maybe I will finish it some day, but not so soon. And I am not sure how good this TAS is, because its hard to make it perfect I think. Here my first 3 Stages and 1 Bonus Stage I think. Not 100% sure how much I done there. Alleyway TAS
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Skilled player (1544)
Joined: 5/31/2009
Posts: 86
Location: Japan
Joined: 7/2/2007
Posts: 3960
It seems like you ought to be able to trap the ball between the left edge of the screen and the blocks on stage 2. There's also several situations where the TASer played the game "normally" (i.e. ball hits paddle, goes up, hits one block, goes down, hits paddle, repeat), which is much slower than having the ball bounce off the ceiling.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Skilled player (1544)
Joined: 5/31/2009
Posts: 86
Location: Japan
Here is a sequence run. http://www.nicovideo.jp/watch/sm10946682 I continued to make the run but it came to a bad end. I found that stage 6 is never beaten until the player removes blocks coming from above. The run removes blocks too fast and I need to wait for all of new blocks for a long time to beat the level. The game was much more unsuitable for TASing than I expected. Therefore the TAS of the game should end at the first bonus stage.
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Yes, the maps found here state that the pattern repeats once, beginning from stage 6. I think you are right about this game being unsuitable. However, personally, I would still be interested in seeing a full TAS.
Skilled player (1544)
Joined: 5/31/2009
Posts: 86
Location: Japan