Okay... basically, a few days ago, I was discussing with Grunt something related to the Sega Master System (I can't rememeber what exactly, but that is besides the point), somehow, we ended up getting into me discussing how the Master System had a system of outputting 3D imagery via the use of 3D shutter glasses (Almost exactly the same technology as that being used for todays 3D TVs... except tuned for a lower refresh rate). I decided to take a stickybeek at Dega's options and lo-and-behold! The emulator has
100% support for 3D games! It's set to default with the Red and Blue 3D glasses mode being turned on, but it's possible to make it output the raw 60Hz shutter image by turning it off (Which, incidentally, is incredibly disorientating and near unwatchable)... but what this means is that we can make a true 3D encode out of the system!
I've already uploaded a test upload to YouTube, please forgive the quality... and subtitles, this is really a rough experiment with MEncoder and me, that, and I crunched down the filesize for dial-ups sake.
Anyway, the point of this topic? To point out that we already have a console that is designed around fully coloured 3D imagery that's TASable (Unless someone makes a clever Mupen64 or PCSX plugin, anyway).
About a list of 3D games, well,
SMS Power churned up this list, and it seems fairly reliable list of games that support 3D. I'm actually fairly interested in seeing Outrun being TASed, personally.
Anyway, the point of this topic? To point out that 3D Master System games exist... and, well, yeah. I'm excited about the prospect.