MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1560
This is a great port of the arcade hit. It has great sound clarity for an 8-bit game. You place cannons, shoot at ships, and build and repair walls. It would be interesting to do a TAS of this game. It has to be done on very hard. I would like to see a run for the fastest time, sinking all the ships. And maybe a no cannon survival run.
Joined: 4/26/2010
Posts: 46
Location: Albuquerque, NM
Ah, I think I can take care of this one! I play this game (both the arcade and NES) all the time! I haven't really thought about this game for a while....
Games to TAS: 1. Rampart (NES) 2. Pokemon Yellow (GB) 3. Aladdin (SNES) 4. Shadowrun (SNES) ----- <sonicsonic3> and please tell me...WHAT IS THE BACK LONG JUMP CODE!? [on SM64's BLJ]
Joined: 4/26/2010
Posts: 46
Location: Albuquerque, NM
I was actually playing Rampart normally on Very Hard. It's not really that hard. All they do is seriously ramp up the number of ships and ramp down rebuilding time. Given TAS capabilities, you could rebuild your fort incredibly quick to compensate for this. Also, is there any way to skip the cannons? I want to do a survival run. I got as far as the third land normally playing without using cannons.
Games to TAS: 1. Rampart (NES) 2. Pokemon Yellow (GB) 3. Aladdin (SNES) 4. Shadowrun (SNES) ----- <sonicsonic3> and please tell me...WHAT IS THE BACK LONG JUMP CODE!? [on SM64's BLJ]
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1560
I've done one on VirtuaNES using minimal slowdown and save states (NOT a pure TAS) YouTube: Part 1 http://www.youtube.com/watch?v=jqhHscp_uh4 Part 2 http://www.youtube.com/watch?v=ev0uKR3VDhw Part 3 http://www.youtube.com/watch?v=NuF1eDgJ9Lo Just for giggles, an alternate ending: http://www.youtube.com/watch?v=zwxR3Msh2x8
Joined: 4/26/2010
Posts: 46
Location: Albuquerque, NM
That was pretty good. Now I've got a route to go and something to beat. Of course, my TAS will not have continues. Thanks for digging that up! =)
Games to TAS: 1. Rampart (NES) 2. Pokemon Yellow (GB) 3. Aladdin (SNES) 4. Shadowrun (SNES) ----- <sonicsonic3> and please tell me...WHAT IS THE BACK LONG JUMP CODE!? [on SM64's BLJ]
Joined: 4/26/2010
Posts: 46
Location: Albuquerque, NM
TASing frame-by-frame is kinda hard. You have to hold a button for about 5 frames for the game to even recognize the input! The controls have the grogginess of Mortal Kombat 1 (SNES.)
Games to TAS: 1. Rampart (NES) 2. Pokemon Yellow (GB) 3. Aladdin (SNES) 4. Shadowrun (SNES) ----- <sonicsonic3> and please tell me...WHAT IS THE BACK LONG JUMP CODE!? [on SM64's BLJ]
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1560
There was something interesting I found out. There is a Japanese version, it is a completely different port. The Japanese version was made by Konami. There are four levels in the Japanese version. The practice level, you're in the military, there are seven practice stages where you know the basics of Rampart. The easy level, it's a story about Little Red Riding Hood, there are five stages to get to grandma's house. The normal level, you're a dragon slayer, who is on a quest to go to the skies with seven stages in your path. The hard level, you're in 16th century Japan, this gets tough, as there are seven most challenging stages. The goal is to either get the points required to clear the stage, destroy all enemies, or surround the target building. My only complaint that it's entirely in Japanese.
Joined: 4/26/2010
Posts: 46
Location: Albuquerque, NM
The practice stage is way. Too. Easy. This is after the first battle.
Games to TAS: 1. Rampart (NES) 2. Pokemon Yellow (GB) 3. Aladdin (SNES) 4. Shadowrun (SNES) ----- <sonicsonic3> and please tell me...WHAT IS THE BACK LONG JUMP CODE!? [on SM64's BLJ]
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1560
The cursor speeds for the battle and the repair sequences should be set to 10 in the options.
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1560
I'm using BizHawk, but TAStudio fails to load the movies using the NESHawk core. I'm using the QuickNES core, and oh, it's possible to get 950 points after the second battle on easy stage 1. Here's evidence: Link to video Easy stage 2 and normal stage 1 are examples with tornadoes. The paths of the tornadoes can be manipulated. The highest field score possible is 1,232 points. In normal stage 1, have the tornadoes clear out the outermost houses on the west, north, and east sides so that you'll get 1,260 points and you're 40 away from the goal. There are a few stages that the goal is impossible to reach, so that you have to destroy all enemies. There are a few quirks in the hard mode like enemy reinforcements, bonuses, penalties, and time deductions. For hard stage 1, pick the upper castle. The final stage on hard can be beaten by destroying all enemies before they get reinforcements and before getting to the temple. One stage is split in two. Scoring: 2 points per field tile (trees/houses/columns included) 5 points per army personnel/mouse/spider/undead unit/asigaru 20 points per tank/wolf/live tree/dragon/zombie/samurai The more points, the better. In 2 player, if both players reach their goal at the same time, it's a draw.
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1560
The US version has an emulation bug on the QuickNES core of BizHawk.
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1560
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1560
I don't know why you can't manipulate the starting direction of the tornado on Easy 2 while you can on Normal 1. I need help in getting 1030 in round 1 of Easy 2 and 1260 in round 1 of Normal 1.
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1560
You could shoot the tornadoes to change their direction. We wouldn't have known if it wasn't for this.