Post subject: N tas
Joined: 12/11/2009
Posts: 19
If you don't know, N is a freeware flash puzzle/platformer which you can download here. Currently I think there are only two people (myself and one other) who TAS N mainly because it is quite hard since we don't have interface to work with, we have to write the entire demos in code. I decided to post this here because while the real time highscorers of N like our demos I figured that fellow TASers would appreciate them as well. If you are unfamiliar with N the way to watch all of these demos is to copy all of the data in one of the lines on the pastebin, starts with a $ and ends with a #, and then paste that in the replay box which is under the "userlevel" tab on the main page of N. The objective in each of these TASes are to finish the level with the most time possible. Each yellow piece of gold adds two seconds to you time and you must get the blue switch to activate the exit door and then you must touch the exit door. Here are several ingame levels that either I or Mohammedraif (his alias on the n forums located here.) The numbers above each code refers to the Episode number and then level number in that episode. For the free runs at the bottom both the run and the level are made by me. All demos are here for formatting sake If you liked these TASes you can find a bunch more in this thread EDIT: Sorry for the formatting I don't know how to make code in BBC obey wordwarp. EDIT2:Put all of the demos in a pastebin so the page formatting wasn't so screwed up.[/url]
Publisher
Joined: 4/23/2009
Posts: 1283
I took a look at some of these and I must say very impressive! Keep up the good work!
Joined: 1/3/2010
Posts: 16
That's amazing! :o
Senior Moderator
Location: Away
Joined: 8/4/2005
Posts: 5791
Location: Away
andymac has done some work on the DS version here. I'm very interested in checking the original game's demos, though, if only because I like it way more than the port.
Joined: 12/11/2009
Posts: 19
Thanks a lot guys I have been kind of halfassly working on an all tile freerun. Not sure when that will get done, but when it does I will post it. Mohamedraif, who I alluded to in my first post has made quite a few more runs since I posted that. If you guys don't feel like searching through that thread I liked to. I can post more here. I will ask him tomorrow if I can post more of his demos here if you guys want to see more.
Location: Albuquerque, NM
Joined: 4/26/2010
Posts: 46
Location: Albuquerque, NM
I've gotta say, that's really impressive! Do you do created levels too, or just the levels that come with the game. I've got a few levels that are insane.
Games to TAS: 1. Rampart (NES) 2. Pokemon Yellow (GB) 3. Aladdin (SNES) 4. Shadowrun (SNES) ----- <sonicsonic3> and please tell me...WHAT IS THE BACK LONG JUMP CODE!? [on SM64's BLJ]
Joined: 12/11/2009
Posts: 19
Trademark Skidmark wrote:
I've gotta say, that's really impressive! Do you do created levels too, or just the levels that come with the game. I've got a few levels that are insane.
The two Freeruns I posted were made by me, both the level and the run so I have done some user levels, but Moh and I mainly focus on the original 500 levels that come with the game. Mostly because we try and innovate the runs so that the people that play real time for highscores have new routes and such to follow; unless of course the route is just too hard for real time. Here are two more runs from in game levels. They were both done Mohammedraif from the N forums.Link[/url]
Joined: 12/11/2009
Posts: 19
Trademark Skidmark wrote:
I've gotta say, that's really impressive! Do you do created levels too, or just the levels that come with the game. I've got a few levels that are insane.
The two Freeruns I posted were made by me, both the level and the run so I have done some user levels, but Moh and I mainly focus on the original 500 levels that come with the game. Mostly because we try and innovate the runs so that the people that play real time for highscores have new routes and such to follow; unless of course the route is just too hard for real time. Here are two more runs from in game levels. They were both done Mohammedraif from the N forums.Link EDIT: Computer spazzed sorry for the double post.
Location: Laurentides, Quebec
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
Oh my lord, N. It's nearly mother thumping impossible.
Joined: 12/11/2009
Posts: 19
Mysterypea wrote:
Oh my lord, N. It's nearly mother thumping impossible.
LOL. I am assuming you watched 88-4 in the first post. Moh made Mother Thwumping Impossible look like a Mother Thwumping Joke.
Location: Laurentides, Quebec
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
TheRealOne wrote:
Mysterypea wrote:
Oh my lord, N. It's nearly mother thumping impossible.
LOL. I am assuming you watched 88-4 in the first post. Moh made Mother Thwumping Impossible look like a Mother Thwumping Joke.
Actually, I've been in that community for almost 5 years. I know a lot about this game.
Joined: 12/11/2009
Posts: 19
Mysterypea wrote:
TheRealOne wrote:
Mysterypea wrote:
Oh my lord, N. It's nearly mother thumping impossible.
LOL. I am assuming you watched 88-4 in the first post. Moh made Mother Thwumping Impossible look like a Mother Thwumping Joke.
Actually, I've been in that community for almost 5 years. I know a lot about this game.
Ah. I just read your "4 year" thread. I mostly lurk in the Metanet section. I don't often look in all of the other forums lol. I am glad to see another N person on these forums. When I first got here I asked kryX if he was the Angerfist on these forums too.
Former player
Joined: 11/13/2005
Posts: 1587
Being somewhat good at N, I must say that those TASes are most impressive. I'd also like to see runs that aim for absolute fastest completion time, ignoring all gold pieces and such.
Location: Laurentides, Quebec
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
TheRealOne wrote:
(quotes here) Ah. I just read your "4 year" thread. I mostly lurk in the Metanet section. I don't often look in all of the other forums lol. I am glad to see another N person on these forums. When I first got here I asked kryX if he was the Angerfist on these forums too.
I remember that there was an angerfist that was dominating some scoreboards. Kinda off topic, but I'd like to see some runs on some of the custom levels located here. @Brushy: Ignoring Gold Pieces and completing the game is nearly impossible. Gold is your time fuel and you sometimes need it even if you are a speed demon.
Joined: 12/11/2009
Posts: 19
Brushy wrote:
Being somewhat good in N, I must say that those TASes are most impressive. I'd also like to see runs that aim for absolute fastest completion time, ignoring all gold pieces and such.
Well we do have some of those too. There are two types of leaderboards we use in N. This is thanks to a fan made mod program that adds another type of game mode and multiple mods that can be used in user made levels. It is called NReality and you can download it here. These two types are Highscore and Speedrun. In Highscore the object is to end the level with the most possible time left. While in Speedrun the object is to complete the level in the least number of frames possible. To view the Speedrun leaderboards in NReality click on the configure tab select Speedrun under Game Mode. and then Go back to the main menu and click on Highscores. Then you can view all of the real time leader boards for each level. Here are some Speedrun TASes. http://tro.pastebin.com/HTXvSgpx
Former player
Joined: 11/13/2005
Posts: 1587
Most awesome. Thanks for sharing this.
Joined: 12/11/2009
Posts: 19
http://www.youtube.com/watch?v=HwrkTEaTXk4 This video was made by an N player call "vankusss." He complied a bunch of run both Real-time and Tool-assisted. The video is quite awesome it show a bunch of runs and every run after the 4 minute mark is tool-assisted, but every run in the video is awesome. I am suggesting that anyone who liked the runs I have posted previously watch this video, or anyone else for that matter.
Joined: 5/13/2013
Posts: 180
Weeeeellllll guess what? The V2.0 launcher just came out AND it supports 2 players now! 2P N TASes here we come!!!
A wise man once said "Damn, that's one hell of a steak."
Patashu
He/Him
Joined: 10/2/2005
Posts: 4097
Does making internal frame advance replays work with two players?
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Joined: 5/13/2013
Posts: 180
Patashu wrote:
Does making internal frame advance replays work with two players?
Probably, if you have four arms :P Or maybe if you get a friend and get him to agree to play with you in super slowmo
A wise man once said "Damn, that's one hell of a steak."
Editor, Player (41)
Joined: 7/10/2022
Posts: 24
I hyped myself into TASing N 1.4 but couldn't get libTAS to work with ruffle (Flash emulator, required by tasvideos.org). And I tried *everything*. Hopefully this will work better sometime later - zapkt
Editor, Player (41)
Joined: 7/10/2022
Posts: 24
Update: I'm now actively TASing N! I've already done all the work on menuing and calculating all level loading times. I made a set of scripts that build a libTAS inputs file from individual level demos. This allowed me to produce videos of all RTA scores (0ths) and RTA speedruns. This means I can reuse demos produced using the MBD method, providing I get authorization from their authors. Next I'll work on lua scripts to get information such as speed to help TASing even further. Check the repository out if you want to help TASing N! https://github.com/Perdu/nv14_TAS/ I also included information to help set up libTAS for N specifically.
Dimon12321
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Editor, Reviewer, Experienced player (640)
🇷🇴 Romania
Joined: 4/5/2014
Posts: 1361
Location: 🇷🇴 Romania
Oh, so the game has its own replay system, all WRs are collected and libTAS produces the same outcome. This looks promising! However, even if TAS making is about 80% fixing existing input and 20% performing more risky strategies, doing so for 500 levels will be a huge headache. BTW, what about N v2? Does it maintain its replay system? We may not know if libTAS may reproduce the same outcome there too, but it would be great if TAS input for legacy levels could be reused after AS3 is properly implemented in Ruffle
TASing is like making a film: only the best takes are shown in the final movie.
Editor, Player (41)
Joined: 7/10/2022
Posts: 24
Dimon12321 wrote:
Oh, so the game has its own replay system, all WRs are collected and libTAS produces the same outcome. This looks promising! However, even if TAS making is about 80% fixing existing input and 20% performing more risky strategies, doing so for 500 levels will be a huge headache.
Yea, just took me 1 hour and a half to TAS one level
Dimon12321 wrote:
BTW, what about N v2? Does it maintain its replay system? We may not know if libTAS may reproduce the same outcome there too, but it would be great if TAS input for legacy levels could be reused after AS3 is properly implemented in Ruffle
I don't know much about Nv2, I'm not even sure I played it (probably, but then briefly) If anyone wants to see the progress, I'm storing demos for the individual levels there: https://github.com/Perdu/nv14_TAS/blob/main/tas/level_data.yml
Dimon12321
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Editor, Reviewer, Experienced player (640)
🇷🇴 Romania
Joined: 4/5/2014
Posts: 1361
Location: 🇷🇴 Romania
zapkt wrote:
If anyone wants to see the progress, I'm storing demos for the individual levels there: https://github.com/Perdu/nv14_TAS/blob/main/tas/level_data.yml
I see quite a lot of entries authored by "Raif, TheRealOne or EddyMataGallos". Is he TASing the game alongside you? My God he is productive!
TASing is like making a film: only the best takes are shown in the final movie.