Joined: 7/27/2004
Posts: 48
There are two things that could've got your hero's damage over 400 on a normal attack, mazzeneko. He could be using a saber that the monsters are weak to, or he could have moon energy. Sabers give a small damage bonus, as well as imbuing the weapon with the saber's element. Moon energy gives a 100% chance to land a critical for some amount of hits. 250 damage sounds about right for a normal attack on a weak monster without any buffs. Leveling spells and weapons will take a long time for each one. Be sure to only train in the skills that you need, and only use the weapons essential to beating the game. Edit: Also, some versions of the weapons have bonuses against certain monster types. Some are strong against insects, flowers, dragons, etc. Upgrading the weapon again will replace that bonus with something else.
Joined: 2/2/2005
Posts: 29
Location: Finland
Highness wrote:
That should be correct, Tuggummi.
Mnnyes, i forgot to mention that wouldn't this make leveling up kind of pointless? Well atleast "normal" leveling where you level up your characters, because I assume you can avoid everything and anything in this game so you wouldn't need high defense or high HP. You could just cast spell Y, X times if you need it to be at higher level before situation Z for example. Anyway, I wouldn't trust so much on weapons on this game, because magic works so much better, this imbalance of magic vs weapons wasn't fixed until the next sequel Seiken Densetsu 3 (which was never released outside japan).
Joined: 7/27/2004
Posts: 48
Mnnyes, i forgot to mention that wouldn't this make leveling up kind of pointless? Well atleast "normal" leveling where you level up your characters, because I assume you can avoid everything and anything in this game so you wouldn't need high defense or high HP. You could just cast spell Y, X times if you need it to be at higher level before situation Z for example.
True, but it's practically impossible to get a low level in SoM. Just killing the bosses, the best a low level run can do is about level 40, keeping all the characters alive. Level 40 is very decent, so don't expect physical or magical attacks to be very weak. As long as you orb up your weapons, you can keep doing good damage.
Anyway, I wouldn't trust so much on weapons on this game, because magic works so much better, this imbalance of magic vs weapons wasn't fixed until the next sequel Seiken Densetsu 3 (which was never released outside japan).
Yeah, magic is powerful. But it takes a ton of frames to do. Physical attacks happen instantly, which means it can deal damage faster than magic. That's why I think moon energy will be very effective. One moon energy spell will imbue your characters with a ton of potential damage. Plus, moon energy will let you one-shot many monsters, which is free XP on the run. Just join the hero in, whack the monster, and then quit him out again. I don't think you'll lose much speed that way. I don't know if it's been said or not, but damage is capped at 999, and is dealt with every number you see. Any time you see 999, some overflow damage was wasted. Damage numbers pop up about every second, and is paused when a monster is getting hit by a spell. There is a trick to do double hits on enemies, I just don't know how to do it.
Joined: 2/2/2005
Posts: 29
Location: Finland
bobucles wrote:
Yeah, magic is powerful. But it takes a ton of frames to do. Physical attacks happen instantly, which means it can deal damage faster than magic.
But there is a very long delay before you can deliver another blow which makes it as slow as magic. Unless of course you're planning on killing every monster with a single hit including bosses.
Joined: 7/27/2004
Posts: 48
Don't forget, that it takes time to do a magical effect. The damage is not dealt during the spell, you have to wait until it's done. Then, you have to access the menus, which will take even more frames. Slashing damage may be done slowly, but magic damage is done even slower. But, it is possible to slash away while waiting for the next damage number to pop up. The total damage will happen when the next number pops up. That's why it'll be a good idea to have multiple characters participate in boss fights, to maximize your damage potential. A good level charge + chain casting can easily do massive damage. Combined with moon energy, you can't do anything that isn't 999. I dunno, is it possible for charge attacks to deliver multiple hits? It is definately something to consider when fighting bosses. The ability to quickly one shot monsters may come in handy if power levelling needs to be done. It is possible to lay many physical hits at once, which when combined with moon energy can quickly kill monsters. I guess it depends on how handy levels are going to be, though.
Joined: 7/27/2004
Posts: 48
The real power of magic is going to be in its ability to stun bosses. The trick to doing it is to let the spell just barely finish and do its damage, before the next spell hits. You can deal slash damage in the meantime, loading up the next big damage number the boss is going to get. If executed correctly, the boss should never have a chance to move while you pound away at it.
Player (80)
Joined: 7/22/2004
Posts: 63
Location: USA
just curious but is anyone officially working or planning to work on this game? i see a lot of ideas being thrown around in this thread but can't seem to find a post of someone actually working on it. i too would like to see a run done if there's a SOM god out there willing to take it on :)
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Well.. Zer0 was working on it, but he put it on ice. I was supposed to help him with the work of it, but we never started. We just talked some about it and structured things a bit. But the flight never took off. So we're at ground level with it. I don't know if he has the intention to blow life into it once again, since he's a good runner and very serious and skilled. I would like to see Zer0 continue with it. But I don't mind if someone else takes up this beutiful game. I will be here on the boards to post comments and help out when ever I can as well. I have alot of experience of this game.
Former player
Joined: 9/12/2004
Posts: 184
Location: Austria/Styria
I wasn't completely lazy the last few days: http://mitglied.lycos.de/keinbenutzername/SoM%20Timeattack%20Stuff.doc When this is finished I only have to do some calculations and then I can get started with the run One thing: I'll not buy all of the armor and stuff that's written in the doc, it's just written for better overview. I think you can do some very good job on luck manipulation with the bosses so there won't be too much need for good armor, at least I'll not have to buy some new armor everytime I enter a new village
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I was just reading through your doc file. Is it faster to get the girl later in the game? Also.. Can't you wait with buying those cobra braclets until you arrive at upperland? I recon they've got better armour there. And I thought land slide was stronger than gem missile against the evil wall?
Former player
Joined: 9/12/2004
Posts: 184
Location: Austria/Styria
Is it faster to get the girl later in the game?
I think so. Anyway I'm gonna do some testing when I've got some free time lying around
Also.. Can't you wait with buying those cobra braclets until you arrive at upperland? I recon they've got better armour there.
I'll check
And I thought land slide was stronger than gem missile against the evil wall?
I'm not sure. I have savestates from all the bosses in the game, so that's no problem to check.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I recon the land slide costs one more MP than gem missile. But the damage is greater. You should use land slide until you got like 4mp left and use two gem missiles. The gem missile is also slower I think.
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
Highness, you know it's spelled reckon, right? Anyway, I'd love to see a run of this, but I won't be much help since I've always been terrible at it - those 2 werewolves always tear me apart, and the tiger boss later on, heck I usually die 3 or 4 times even at that very 1st boss in the intro.
Former player
Joined: 9/12/2004
Posts: 184
Location: Austria/Styria
http://mitglied.lycos.de/keinbenutzername/Secret%20of%20Mana%20(U)%20-%20exp%20glitch.smv uploaded the SMV with the EXP Glitch again, if someone wants to see it
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
That's so funny. A: Me, me, me next B: <Blasts A to pieces> A: <Dies> B,C: Ooh, I see the light. <Gains a level> C: <Revives A> A: <Blasts B to pieces> B: <Dies> A,C: Ooh... <Gains a level> C: <Revives B> Monster: Hey, I'm still here, you know. Interesting hobby, they have.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
nitsuja wrote:
Highness, you know it's spelled reckon, right?
Of course I knew that Nitsuja. I just didn't feel like spelling it right. *stands in a corner and blushes* ;)
Joined: 1/1/2022
Posts: 1716
Ty for rehosting the xp glitch.
Former player
Joined: 9/12/2004
Posts: 184
Location: Austria/Styria
Here we go I've started a testrun: http://mitglied.lycos.de/keinbenutzername/Secret%20of%20Mana%20(U).smv Up to the Dwarf Village, 13 min
ventuz
He/Him
Player (126)
Joined: 10/4/2004
Posts: 940
looks great so far, but im not sure what is that wobble at frame 35400's are for? (edit, ooh that must be 2 flowers disappearing trick?) And at where theres narrow path right before stair-down to dwarf cave, would it be faster if you let bat go in, and then go up (instead of hit the bat and push)?
Former player
Joined: 9/12/2004
Posts: 184
Location: Austria/Styria
ventuz wrote:
looks great so far, but im not sure what is that wobble at frame 35400's are for?
That's because I have to wait for a mushboom to move right so that I he don't stops me there and I can have a smooth run
And at where theres narrow path right before stair-down to dwarf cave, would it be faster if you let bat go in, and then go up (instead of hit the bat and push)?
I dunno, I'll try later EDIT:
(edit, ooh that must be 2 flowers disappearing trick?)
If you turn the "show input" option on, you can see that I press some buttons while I run there, that's for the luck manipulation, it depends on the input where the enemys are placed
ventuz
He/Him
Player (126)
Joined: 10/4/2004
Posts: 940
oh i just tried it, you can just run pass bat, no need to hit and push.
Former player
Joined: 9/12/2004
Posts: 184
Location: Austria/Styria
ventuz wrote:
oh i just tried it, you can just run pass bat, no need to hit and push.
ok, thank you. I'll fix that later
Joined: 3/4/2005
Posts: 28
Can you link me to the ROM you're using? I guess I need the US version of it to avoid desynchs.
Joined: 1/1/2022
Posts: 1716
Not allowed distributing ROMs over the site.
Joined: 7/27/2004
Posts: 48
Okay, I found the biggest problem in the video. Why the heck you pull out the mana sword?! You realize you just doomed the entire world. You should've just pulled out those thorny weeds by hand, it would've saved you all the trouble. Or, you could've 'silenced' those talkative friends of A, and none would be the wiser. Just kidding, of course. ;) Awesome trick used at mantis ant. By using evade manipulation, you stopped your character from having to recharge his attacks. Very clever. I didn't know that could be done, and to such great effect. I think it wouldn't be bad if you named your character something other than A, Zero. You get to pick the name of course, since your run. But I think a good name would add some entertainment value to the video. Edit: Wierd. I used the Seiken2.smc Rom and it worked fine. No desynchs. The savestates don't work because of the different file name, but that's easily remedied on my end.