Post subject: Resume record from now
Joined: 7/2/2010
Posts: 4
Quick and simple question, how do i get this options to work? Movie is not opend read only Thanks in advanced, Neo
Former player
Joined: 11/13/2005
Posts: 1587
I don't know about that, but you can resume recording by creating a savestate and then loading it while the movie is read+write.
Joined: 7/2/2010
Posts: 4
I dont have a savestate at this point, but i need to resume from there. //Edit: okay its kinda strange but it seems to work... -open rom -play the movie -pause at the point where you wanna resume recording -create a savestate and load it right away this will force snes9x to resume recording. I dont know why the menuoption wont do this but... ahh dont ask me.
Editor, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
Hm, strange bug. Thanks for reporting it. Anyway, to resume from a point, make a savestate there (Shift+F1), then load the savestate in read+write mode (F1).
P.JBoy
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Joined: 3/25/2006
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Location: stuck in Pandora's box HELLPP!!!
Well it's not a bug, the menu item is always greyed out and isn't linked to a routine, nor is a routine created for the purpose of the menu item
nesrocks
He/Him
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
P.JBoy wrote:
Well it's not a bug, the menu item is always greyed out and isn't linked to a routine, nor is a routine created for the purpose of the menu item
It's a design bug then.
Joined: 7/2/2010
Posts: 4
FODA wrote:
P.JBoy wrote:
Well it's not a bug, the menu item is always greyed out and isn't linked to a routine, nor is a routine created for the purpose of the menu item
It's a design bug then.
I agree. A greyed out item indicates the user there is something that blocks this function right now but it will become active as soon as it can. (For example the read-only mode) Having a menuoption that is greyed out all the time is just senseless, why have it then in the first place?
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
NeoCortex wrote:
FODA wrote:
P.JBoy wrote:
Well it's not a bug, the menu item is always greyed out and isn't linked to a routine, nor is a routine created for the purpose of the menu item
It's a design bug then.
I agree. A greyed out item indicates the user there is something that blocks this function right now but it will become active as soon as it can. (For example the read-only mode) Having a menuoption that is greyed out all the time is just senseless, why have it then in the first place?
Perhaps for a later update?
Former player
Joined: 11/13/2005
Posts: 1587
NeoCortex wrote:
I dont have a savestate at this point, but i need to resume from there. //Edit: okay its kinda strange but it seems to work... -open rom -play the movie -pause at the point where you wanna resume recording -create a savestate and load it right away this will force snes9x to resume recording. I dont know why the menuoption wont do this but... ahh dont ask me.
That's exactly what I told you to do and that is and has always been the standard way to resume recording, so there's nothing strange about it :) Glad you got it work.
Joined: 7/2/2010
Posts: 4
@Brushy: Yeah i didnt got what you where saying, i was asuming you told me to load an allready existing savestate. Didnt know you can just create one while the movie is playing. @Mysterypea: Whats wrong about adding the menuoption with the update when it comes avaible and not 3 versions before that? As you see this way its just confusing people...
Joined: 7/2/2007
Posts: 3960
NeoCortex wrote:
@Mysterypea: Whats wrong about adding the menuoption with the update when it comes avaible and not 3 versions before that? As you see this way its just confusing people...
The developers need to be able to access the not-yet-complete feature so they can test it. And they shouldn't have to excise that code just because it's not ready when a new release is made, so they just disable the button (and, ideally, add mouseover text to tell the user that it's not ready yet). That may not apply in this specific case, but it's a decent rule of thumb any time you have a project that's being worked on by a small team as a hobby.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
P.JBoy
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Also, it shows that the developers are going to implement it, and means people won't request the function