JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Hmm, I don't know what tar liquor is. But ok! The warps are not exactly like I thought they were. I believe it's more of a path choice. Choice 1: After level 1, warp to level 6 and play all remaining levels. This is chosen by making the last hit on the first boss with the mouse. Choice 2: Do not skip ahead to level 6. Play levels 1 through 7, and as a reward, you'll automatically skip level 8 (the ice palace), and then play all remaining levels. This is chosen by making the last hit on the first boss with anyone except the mouse. However, if you play through Choice 1, obtain the password for Level 7, reset, and enter it, you will skip the Ice Palace. Further investigation is needed. Edit: Both warps are possible. Level 8 is skipped if Samson does not have a life potion in reserve, regardless of whether the first warp was taken.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I have levels 1, 6, and 7 completed. You can check the RUC by clicking on the old link, or that one right there. 175 frames ahead of Mazzic's v2, which ends at the same place I am at currently. I also skipped the Ice Palace by not having a life potion in Samson's posession, which saves about 80 seconds. The Ice Palace was not a fun level to watch anyway, with all the jumping, and the annoying boss that is slower than the rest, so I'm glad it can be skipped. I took a life increaser in the first level, which cost me 19 frames. This allowed for a different strategy in level 6 by taking more hits (and switching characters less), and a faster boss strategy. 114 frames gained on that level. I tried manipulating a life increase drop in the Mouse's level, but was not successful, and the one that is already there is not worth the detour. If one could be manipulated without much time spent, the boss of the first level could be defeated without switching characters and could save 20-30 frames, plus the 19 used to get the life increaser in the first level. Feel free to comment. Seven levels to go.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (206)
Joined: 5/29/2004
Posts: 5712
Ooh, so it's a good thing you tried not hoarding beakers! Hooray.
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Reviewer, Experienced player (978)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
For the first green boss, did you try - changing into the dragon and shooting as you approached? - jumping into the big monster and placing the bombs rapidly inside him? Why all the damage in the 7:th level?
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Truncated wrote:
changing into the dragon and shooting as you approached?
It would drain his energy faster, but the boss takes the same amount of time to dematerialize - but it also takes 12 frames to transform from Mouse -> Dragon -> Mouse, so that strategy ends up being slower.
jumping into the big monster and placing the bombs rapidly inside him?
Getting hit by the monster is enough damage to even kill the Golem in one hit, so I have to wait and get hit by a projectile before I do this strategy.
Why all the damage in the 7:th level?
I can lay bombs directly on the flowers, killing them immediately, which prevents them from shooting seeds later and causing lag.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
2 more levels complete. The best comparison I have is Mazzic's v1, which wasn't as optimized as his unfinished v2 (but is more optimized than any of the submitted runs). Level 9: The fastest place to not take a hit was the first spiked pit (which made things 11 frames slower). I needed this energy to save more time on the boss. Lag was kept under control. 305 frames faster. Level A: Staying as KO (mouse) is faster than climbing with Samson by just a few frames, which is fine because KO's music is cooler and the climbing looks great. 100 frames faster.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (206)
Joined: 5/29/2004
Posts: 5712
But Samson's music reminds me of the Heathcliff song!
put yourself in my rocketpack if that poochie is one outrageous dude
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
With a day to spare, Guybrush :) http://tasvideos.org/1134S.html
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Post subject: Two New Little Samson Tricks
Joined: 4/9/2010
Posts: 15
Location: Virginia
I'm not sure if these are new, but I'm posting them anyway. Teleporting If you hold left and right at the same time, Samson will move to the right. If it is at the beginning of a level, or a new screen, or the start of a vertical area, scrolling will stop. You cannot do this in a vertical area Now that scrolling has stopped, go to the end of the screen, jump, and let go of the arrow keys. This will teleport you to the center of the screen to where ever your Y position was. This might possibly be useful, but its unlikely. If someone makes a hack, it could come in handy though. Falling a few frames before This can only be done after you get all four characters Start out as the Mouse, and then before you fall off, change to the dragon. While changing into the dragon, hold A and you'll notice that the Dragon is flying a few frames below the ground. This allows you to fall around four frames under where you would normally.
Former player
Joined: 11/13/2005
Posts: 1587
The Lab is not for discussing specific games, so please post these tricks in the Little Samson thread and they might help the future TASers of this game. If you're planning on TASing this, you can probably find some pointers there.
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
Merged posts from the Lab into this thread.