NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Me too! Although I wish there was music.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Former player
Joined: 5/6/2010
Posts: 30
Finished! Well, finished in that I beat it, not finished in that I'm done. Besides the whole "is this one game or one-third of a game?" issue, I think I'm going to redo a bunch of early levels, I'm pretty sure I was mistiming a good number of things because of lag frames. Final time: Approximately 7:26. I don't think there are any route changes that'd improve things much. The two big alternatives would be to get the firepower upgrades I missed. The first one is very, very slow to get (it's in that huge maze level, stage 5 I think), and the second one is right before the boss (so it'd only help with his fight). Firepower upgrades only affect how many bullets you can have in the air. It's very rare that it'd be even possible for me to have three bullets usefully fired, and four is unthinkable. Most of the time I'm shooting at things from close up (so I can only keep one in the air with one firing) or they die in one hit. I don't think the maze level powerup would help enough to make up for the time to get it (could easily be 30-45s) and the last one definitely not (though it'd be easy to check), since in the Proton fight I'm right in his face for the whole thing anyway. As always, clicky for video:
Joined: 5/27/2008
Posts: 57
Foone wrote:
Besides the whole "is this one game or one-third of a game?" issue
Well, answer the simple question: Do episodes 2 and 3 run from the same .exe as episode 1? If yes, then put them all in a contiguous run. If no, then separate runs.
Emulator Coder, Skilled player (1114)
Joined: 5/1/2010
Posts: 1217
FreezerBurns wrote:
Well, answer the simple question: Do episodes 2 and 3 run from the same .exe as episode 1? If yes, then put them all in a contiguous run. If no, then separate runs.
AFAIK, no they don't. I would argue to split the episodes if game does not let you continue after finishing an episode or have unlockable episodes (most PC games don't let you do that since finishing last level of episode is automatic "game over" with no continue option and all episodes are immediatlely selectable), since this effectively makes episodes independent play-wise. Seperate .exes is stronger condition, but I think that "no continue" condition is sufficient. So submit Duke Nukem 1 (episode 1) as its own run.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
While you're redoing the earlier levels, whenever you avoided damage was it necessary to do so?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Former player
Joined: 5/6/2010
Posts: 30
Usually I'm avoiding the jump cancels, not the damage. But I might be able to take more damage in stage 5 and get away with it, I didn't take as much damage at the beginning of stage 6 as I was expecting.
Former player
Joined: 5/6/2010
Posts: 30
http://foone.org/downloads/tas/dn1/rerun2.jrsr Ok, I've completed my re-run of the game. I saved a bunch of (at minimum, 10s) off the previous run, but until I have a chance to reload the previous movie and get the timing of it, I'm not sure how many exactly. Now before I can submit this, I'm not sure when to end the movie file. There's a bunch of choices: 0. The last input that will cause the boss to die without further input (you could always unpress the key or hit ESC and quit) 1. The last point at which you can't avoid ending the game. This is ~3s later because you can still quit during the first stage of the ending cinematic. 2. the end of the ending cinematic. (~10s later than 0) 3. the end of the post-boss fight conversation This is several static screens of talking heads you need to hit a key to advance through. 4. the "to be continued" screen 5. the ordering information screens (3 of them) 6. the "enter name" screen 7. the high score list 8. the main menu Personally I'm leaning towards 4. The time for 0 (last in-game action) is 6m58s. By the way, the question I had earlier about one game or three has been answered: It's three. In the ordering information screen, they list them separately for ordering. So it's entirely possible to legally own only episode 1, 2, or 3, and they're considered distinct games. So I can submit this without tacking on a run of episodes 2+3. (By the way, I'd have to redo the whole run to attempt that! My current disk doesn't have episodes 2 or 3 on it, and adding them would desync the movie) I'm encoding a video of it now. Any thoughts on the ending issue?
Former player
Joined: 5/6/2010
Posts: 30
And here's the video.
Former player
Joined: 5/6/2010
Posts: 30
Here's my draft of episode 2 Episode 2 went way faster, since I'm much better at TASing this time and I understand how lag frames work from day 1. There's a few places where a slightly different route might save time, like at the end of stage 3 and the beginning of stage 6, but I haven't tried yet. YouTube: PS: I did the following preprocessing on my full-game directory before generating the disk image: 1. Delete everything newer than 1991 2. Delete everything *.DN1 and *.DN3 3. Delete DN1.EXE and DN3.EXE That should result in the minimum number of files required to play the game, so there'll be no problem with different versions of the full game. I bought my copy straight off 3drealms.com, but if you've a version on actual floppies this should be enough to get it in that form.
Joined: 1/3/2006
Posts: 334
sure to dlete dn2.exe? not dn3.exe, since you are deleting the dn3 files and want to play dn2
Former player
Joined: 5/6/2010
Posts: 30
Phallosvogel wrote:
sure to dlete dn2.exe? not dn3.exe, since you are deleting the dn3 files and want to play dn2
correct, I've fixed the typo.
Joined: 1/3/2006
Posts: 334
Np. Watched the run on YT though, really entertaining :) Keep up the good work!
Former player
Joined: 5/6/2010
Posts: 30
Quick update: I've found some minor route improvements early on, but the game refuses to sync when I edit the movie. So I'm just going to have to re-run from there, which'll take a little while. I'm having computer difficulties so I haven't been able to do it yet. I'm hoping to have it completed sometime in early August.