Post subject: 60 FPS? Is that normal?
Former player
Joined: 8/15/2005
Posts: 77
Im trying to start a TAS but im getting 60 frames per second no matter what, if i limit the frames to 30 i get a messed up audio but i see the graphics running more like a normal psx would, what am i doing wrong? thanks for your help.
Noxxa
They/Them
Moderator, Expert player (4128)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Yes, 60 FPS is normal for a NTSC game. Do you live in Europe or another area with PAL-timing (50 FPS)? It could be you're just used to that. Alternatively, it depends on the game. Which game are you talking about?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Former player
Joined: 8/15/2005
Posts: 77
Thanks for your reply. Im actually starting a Silent Hill TAS, but it feels too fast when i play it back. Even the sound gets interrupted sometimes because of the speed. Im using the TAS GPU version 0.2, cause i don't know where to find 0.3, i hope this doesn't give me any problems. What do you think im doing wrong? why am i getting this speed?
Former player
Joined: 3/27/2010
Posts: 270
chupapi wrote:
Thanks for your reply. Im actually starting a Silent Hill TAS, but it feels too fast when i play it back. Even the sound gets interrupted sometimes because of the speed. Im using the TAS GPU version 0.2, cause i don't know where to find 0.3, i hope this doesn't give me any problems. What do you think im doing wrong? why am i getting this speed?
When trying to play Silent Hill on PCSX-RR-v.0.13, it does rather end up freezing at some points, 1 point, for example, is after you start a new game, after you gain control of Harry.. But with fixes, I've got passed that.. At some points, like after certain FMVs, it freezes once I gain control of Harry again... Like if you'll check some of the things with the TAS Sound plugins, it does make certain noises sound.. funny, like in Spyro 2 for example when picking up gems, or during FMVs. Mainly though NTSC fps is 59-61fps, so that is normal. If you're using PCSX.. Then go into Configuration -> Graphics and do the following.. 1. It is somewhat possible that the FPS overlay makes the speed lag some, so if you were to try putting Transparent FPS display on, it may help. 2. Have auto detect FPS/ Frameskipping limit on 3. Have Use FPS limit checked 4. Make sure that you use what your computer can handle, if you try to emulate too much (such as advanced graphics), you may run into problems such as lag. 5. If the above may be the case, at the top make the color depth 16-Bit. 6. You can also click on the little box beside of Special game fixes to open up the Special game fixes menu. You can try different fixes to see if it helps any if any of the above doesn't help.. Be sure to ofcourse have Activate special games fixes on.. Hit okay, and try from there.. If still no luck, I'll try my best to help :)
Former player
Joined: 8/15/2005
Posts: 77
I was wondering if somebody would like to see a WIP of this run, that would help me to check out this thing in other people systems, is actually quite new so, is just a few minutes long, i just got past the dog house/3 keys part of the game... HERE I IT IS! http://www.megaupload.com/?d=5XHX02VE
Former player
Joined: 3/27/2010
Posts: 270
chupapi wrote:
I was wondering if somebody would like to see a WIP of this run, that would help me to check out this thing in other people systems, is actually quite new so, is just a few minutes long, i just got past the dog house/3 keys part of the game... HERE I IT IS! http://www.megaupload.com/?d=5XHX02VE
Strange, I encountered the same problem as you, the game runs a bit too fast at NTSC speed, but at 30FPS, it runs fine.. At NTSC Speed, the audio is good, but at 30FPS it's messed up. The way I see it is, just keep it at 30FPS, because PCSX is still an experimental TASing emulator.. Which has major desync problems... As for your TAS itself, I enjoyed it, however, without really trying, I did see room for improvement, IF it would save frames to take damage (The old Takes Damage to Save Time routine), and if that would be the case, and I'm sure in some points of the game it will be, it would help to probably pick up a health drink or 2 for the run. Also, is this on Hard difficulty?.. You went too fast, I couldn't even tell ;P.. Nevertheless, It was awesome, and I hope for you to bring moar <D> WIP of this ASAP :)
Former player
Joined: 8/15/2005
Posts: 77
The game is set to hard, i think what ill be needing the most is a good amount of bullets for the bosses, health can be preserved by avoiding random fights, actually only the bosses can give you some damage and even those are easy to avoid while TASing. Im actually thinking about a GOOD+ ending, but im not sure because on my prevoius experiences at TASing i got different opinions, that's why i would like to hear what others have to say in order to define the route. I played this game long time ago, so i forgot about some important time saving movements like turning around instantly and walking sideways, since this is just begining i really don't have that much work to Redo, ill start over using this technics.
Former player
Joined: 3/27/2010
Posts: 270
chupapi wrote:
The game is set to hard, i think what ill be needing the most is a good amount of bullets for the bosses, health can be preserved by avoiding random fights, actually only the bosses can give you some damage and even those are easy to avoid while TASing. Im actually thinking about a GOOD+ ending, but im not sure because on my prevoius experiences at TASing i got different opinions, that's why i would like to hear what others have to say in order to define the route. I played this game long time ago, so i forgot about some important time saving movements like turning around instantly and walking sideways, since this is just begining i really don't have that much work to Redo, ill start over using this technics.
Ahh, well ofcourse I know that you can skip fights with TASing :P, but you know what I mean by the take damage to save time mechanic lol... Anyways, yes bullets are a big must, now that you're running for speed to complete the game as fast as possible... It's needed that you should obtain the Bad+ ending.. Due to it being the shortest ending. Also, if you're experiencing some issues with the sound, and possible desyncs, I found out about this sound plugin which is good for TAS'ing purposes MIDAS PSX SPU I'm needing it for my Spyro 2 100% TAS -> Which highly desyncs after Glimmer >.<!!!! Also here's the link on SDA which might help you save a ton of time http://speeddemosarchive.com/SilentHill.html Though, I have not watched it, so I can't really say much on it, since it would take a while to download :S .. But as for you, it will help you alot :] The endings themselves are: 1) Bad (This ending requires you to fight and kill Cybil and not interfer with Kauffman at the Bar and motel). 2) Bad+ (The ending for this run. The shortest of the 4 NORMAL endings. It requires you to save Cybil with the red liquid and not interfer with Kauffman at the Bar and motel). 3) Good (The longest ending to achieve. It requires you to fight and kill Cybil and go through the Kauffman events at the bar and motel). 4) Good+ (The second longest ending to achieve. It requires you to save Cybil with the red liquid and go through the Kauffman events at the bar and motel). 5) UFO (A special ending unavailable in a new game as it requires the channeling stone and therefor is not allowed for my personal speed run purposes). However, I believe after you beat the game, the new save file say's NEXT FEAR, right? If so, after completing this run... It would be awesome to see a UFO ending ;) The way I see it, there would be 5 categories for Silent Hill 1, each of the 5 endings. Hope that helps, anyway's, I'm trying the sound plugn at this moment as typing this, and it's working good! :) ^ Speaking on that note, I'm extremely exited that pretty soon (metaphorically lol.. Will take months) that my Spyro 2 100% TAS will be completed, and I hope to be helping you on this because I would love to see a Silent Hill TAS :)
Former player
Joined: 8/15/2005
Posts: 77
Torn338 wrote:
chupapi wrote:
The game is set to hard, i think what ill be needing the most is a good amount of bullets for the bosses, health can be preserved by avoiding random fights, actually only the bosses can give you some damage and even those are easy to avoid while TASing. Im actually thinking about a GOOD+ ending, but im not sure because on my prevoius experiences at TASing i got different opinions, that's why i would like to hear what others have to say in order to define the route. I played this game long time ago, so i forgot about some important time saving movements like turning around instantly and walking sideways, since this is just begining i really don't have that much work to Redo, ill start over using this technics.
Ahh, well ofcourse I know that you can skip fights with TASing :P, but you know what I mean by the take damage to save time mechanic lol... Anyways, yes bullets are a big must, now that you're running for speed to complete the game as fast as possible... It's needed that you should obtain the Bad+ ending.. Due to it being the shortest ending. Also, if you're experiencing some issues with the sound, and possible desyncs, I found out about this sound plugin which is good for TAS'ing purposes MIDAS PSX SPU I'm needing it for my Spyro 2 100% TAS -> Which highly desyncs after Glimmer >.<!!!! Also here's the link on SDA which might help you save a ton of time http://speeddemosarchive.com/SilentHill.html Though, I have not watched it, so I can't really say much on it, since it would take a while to download :S .. But as for you, it will help you alot :] The endings themselves are: 1) Bad (This ending requires you to fight and kill Cybil and not interfer with Kauffman at the Bar and motel). 2) Bad+ (The ending for this run. The shortest of the 4 NORMAL endings. It requires you to save Cybil with the red liquid and not interfer with Kauffman at the Bar and motel). 3) Good (The longest ending to achieve. It requires you to fight and kill Cybil and go through the Kauffman events at the bar and motel). 4) Good+ (The second longest ending to achieve. It requires you to save Cybil with the red liquid and go through the Kauffman events at the bar and motel). 5) UFO (A special ending unavailable in a new game as it requires the channeling stone and therefor is not allowed for my personal speed run purposes). However, I believe after you beat the game, the new save file say's NEXT FEAR, right? If so, after completing this run... It would be awesome to see a UFO ending ;) The way I see it, there would be 5 categories for Silent Hill 1, each of the 5 endings. Hope that helps, anyway's, I'm trying the sound plugn at this moment as typing this, and it's working good! :) ^ Speaking on that note, I'm extremely exited that pretty soon (metaphorically lol.. Will take months) that my Spyro 2 100% TAS will be completed, and I hope to be helping you on this because I would love to see a Silent Hill TAS :)
That movie you pointed is the one im using to define my route, since it is a real time speedrun im already about 3 minutes ahead of it :D and i mean without the improvements im doing right now, you wouldn´t belive how much time can be shaved off simply by walking sideways :). ill be releasing a new wip later, it looks a lot better now, by the way, thanks a lot for the help!
Former player
Joined: 3/27/2010
Posts: 270
No problem lol, if there's anything else you want me to help on I'll be glad to help :)
Former player
Joined: 3/27/2010
Posts: 270
Any more WIPs you have done? :P
Former player
Joined: 8/15/2005
Posts: 77
Im having lots of work lately, sorry. Ill be posting a new WIP, this week i promise!.
Former player
Joined: 3/27/2010
Posts: 270
chupapi wrote:
Im having lots of work lately, sorry. Ill be posting a new WIP, this week i promise!.
Haha, all right, It's just I'm interested in this alot :P.. I've been busy too so not got much work on Spyro either :9