Post subject: tas input plugins for systems other than n64?
Joined: 8/2/2010
Posts: 41
im a casual taser, and i like tasing on the n64 best. it has the visual input plugin that helps me slow it down (i tend to advance more frames at once with the keyboard). im wondering if any other systems have that kind of plugin, because i have not found one (or if the n64 one works with other systems).
Post subject: Re: tas input plugins for systems other than n64?
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
Nope, that's the only system that has it.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Editor, Skilled player (1203)
Joined: 9/27/2008
Posts: 1085
There is my Multitrack script, and most other emulators support lua scripts (but this particular multitrack script I pointed out is for FCEUX alone). It displays input onscreen, as well as keep all future input stored so none of it is lost, make it much easier to work with multiple players, and even has several options you can set on it. And you can have it for the low price of zero dollars and zero cents! Well, yeah. No matter how I put it, it will seem like I'm advertising my own work. Still, I want to present my script as something to play around with. Has a somewhat steep learning curve, but try it out and see if it even comes close to what you're asking for. The script does overlay an input display on the emulator window, but I'm not sure if this sort of display is what you want. I have released rather poor versions of this script for Snes9x and VBA, but I can't recommend using them. The whole "lack of run while paused" thing kind of gets in the way.