Note: After the input ends, wait for the final Link to complete suicide so the credits would roll.
Game objectives
Emulator used: VBA22
Aims for the fastest time to reach to the last possible frame that requires input
Abuses glitches
Minor luck mainipulation
Colors a dinosaur the world
Aims for the highest possible in-game time
Comments
I got the idea for this run after I saw Tompa's glitched run and Greenalink's Palace of Four Swords run. At first, I didn't know how to quickly collect weapons, until I saw this. Now armed with weapons, the only thing I had to figure out was how to bypass the electric gate. I messed around abit until I did and started this run.
Stage by stage comments
Hyrule Castle
Many thanks to Tompa for his LttP run which I used to get to the castle. Slight modifications were done to mainipulate the guard to approach Link.
Ganon's Castle
I entered here so that the mirror will warp me back here instead of Hyrule Castle. Also, to make some things appear and work correctly.
Palace of Four Swords
I had horrid luck with the Bari, with it refusing to move to the right earlier. I killed the boss with nothing but a poisonous boomerang. For the last Link, it was quite difficult. I had to be at cordinates (4479,5489) to activate the credits. I also had to kill Link without dying or with any input. I positioned myself so that when Link slashes the boomerang, it would push me to the right spot without him using his jump-stab attack.
Other Comments
This run could be improved with better luck and possibly ending the battle earlier.
klmz: The author should clarify whether the objective "Completes the game as fast as possible" was supposed to be achieved in this movie, or it was supposed to be a different goal instead. At the moment, the game can be completed faster with input appended to the end of the movie file, which would suggest that the objective is not achieved.
klmz: Clarification: By moving the glitched "game character" several steps downwards after the movie input ends, the player can let the "final boss" commit suicide faster than it did with only the movie input. Thus the movie didn't complete the game as fast as possible.
klmz: The issue stated above no longer presents after the author revised the objectives. Resetting status.
FractalFusion: Although I didn't really enjoy this movie, a number of people seem to like how glitched it is. Thus I will accept the movie for publication.
I also replaced the movie with a newer version which the author says will help with desync problems. I personally did not experience any.
It's all the same to me. Yes means yes and no means no (and to all that think this doesn't apply to chicks I wish you luck in prison). I don't see the need to sugar coat things. Like I said just say no, say why, and if the runner wants, and is able to fix it then it's a yes, simple as that.
I'm also on the yes side. The complete destruction of the world, the longest in-game time (short of desert bus), and the strange rupee counting all made this an interesting and different enough from the glitched SNES LttP.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Oh, don't worry. The movie doesn't really end faster with input "added" to it; all I did was replace a frame (input -> no input) in version 8 of the run to make it sync. The reason I said added earlier was because the delay wasn't there before. I now think that it was the wrong word to use. But anyway, the current version and the one I just linked should have the same length, except that version 8 syncs. Sorry for the confusion.
Edit: If you mean completed faster based on in-game time, obviously, killing the last link would be faster, but since I discovered that the timer has been glitched to always display "999:59:59" no matter what, I decided to end the input ASAP. Which means I was aiming for "fastest time to reach to the last possible frame that requires input".
Edit2: Reworded the submission text to clarify my actual goal
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
Then explain the Link's Awakening DX "Glitched" run ;)
http://tasvideos.org/1292M.html
That run had the same goal but used a different method of glitching via Wrong Dog Kennel entry as opposed to the Select Glitch.
This run has:
A different goal (most notable difference is that you can't skip the fight to view the extra ending).
Even though it uses a similar method of glitching (Up+Down) , it makes up for it by introducing the Cursed Link glitch that messes up the game alot more than it should.
Yes vote because the game is in LSD vision and owns the 4 clone Links with the boomerang that is not even possible when Link isn't cursed.
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Thanks for posting a well-explained argument, spweasel, against this movie. Too often than not, it's difficult to post thoughts against a technically-competent movie without getting flamed for them. You also hit on pretty much every important factor about this run: the annoying rupee sound, the floor glitch that has been previously used, and the extra gameplay.
I'm of a different opinion, however, concerning how entertaining these factors are. While the repetitive rupee-draining sound is annoying, it also serves as an amusing testament to how broken this run is. It probably took me at least 15 seconds on the first watch to get over the "holy crap, what did he DO to the poor rupee counter?" feeling of astonishment. In the end, the movie is also short enough that for the most part, I'm still astonished rather than annoyed.
Next, there's the argument that there's not much extra gameplay. I guess not, but most of the extra parts are fairly surprising. Even though I knew about the under-the-floor glitch, I found it quite funny to see Link leave and reenter Ganon's Tower and then proceed to jump into the wall. The final boss fight looks like a hack, but I mean that in the best way possible (total owning of the game). It's interesting to know that, as GreenaLink mentioned, that strategy isn't supposed to work with an uncursed Link.
Based on this, I vote Yes. I guess I just found the main glitches amusing where others may find them mind-numbing, and that's just a matter of personal taste.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically.
Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.)
Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html)
Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature!
Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
So just because he disagrees with your opinion you disregard his entire argument?
Anyways, I did enjoy this run. The sounds were a bit annoying, but survivable seeing as how the movie isn't very long. Yes vote.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Voting no.
This is game with two ways to trigger end credits (normal playthrough and palace of the four swords). We have a glitch that can expedite the process of actually playing the game and reduces it to a footrace to the ending trigger with all obstacles and challenges removed. One trigger can be reached faster than the other. We have a run that reaches that trigger. That run is thought of fondly as a showcase of this glitch. There is no need to publish a separate run that reaches the other trigger using the same glitch.
The left-right glitches in this game are not attractive. The viewer spends the majority of the run staring at walls and overviews of empty/actionless rooms filled with interesting challenges that are never attempted. This run stretches this out longer and fills it with more unattractive and itrritating glitches. Tompa's run is interesting as a showcase of this glitch, but it is not interesting enough to stretch to another category. I'd love to see the palace of the four swords completed normally (I have no idea how feasible this is as I am only familiar with the SNES version), even if this meant using the glitch to get to the palace entrance and then playing normally from there. If this is not feasible then this category is not novel enough to be published independently of the "glitched any%".
Then explain the Link's Awakening DX "Glitched" run ;)
http://tasvideos.org/1292M.html
That run had the same goal but used a different method of glitching via Wrong Dog Kennel entry as opposed to the Select Glitch.
To me this is a pretty good counter-point to my original statement, and one I'm inclined to agree on.
To play devil's advocate a little longer, let me just ask: is it possible to use the route in the any% glitched LttP run in this version of the game? I believe it is... and if that's the case, I think it's not quite an accurate comparison; the Link's Awakening GB run and GBC run both complete the games in the shortest time possible (because the select-warp trick is not available in the DX version of the game).
That said, the fact that LA has runs of multiple versions of the game published is a possible point to be made for this run's publication.
ok i was totaly surprised by the run
i was waiting just a "i do the 4sword palace from a save and finish the game"
but what i saw was a glitched run from a clean start with a glitched ending
easy yes vote.
also i'd like to point that it's a totaly different ending that the game show,
and because of that i think that it should not be associated with the snes glitched run...
btw i think we should also replace the " fastest time possible" goal by "longest time possible" because even i can do a better time than 999:59:59 ... (j/k)
The sheer brokenness of this run was mind-boggling and very entertaining. This should be published, and may take the place as the most glitched run on the site, and all without using sram corruption! And it kept entertaining even during the ending, too! What's not to like?
btw i think we should also replace the " fastest time possible" goal by "longest time possible" because even i can do a better time than 999:59:59
Or how about "Longest time possible in shortest time possible"? :P
This one will be tough to judge. I had a look at it and it didn't seem much different than the existing SNES version, although the glitched counterfinal roomfinal time everything was interesting. There's still no action, and half of the movie is already in the SNES version.
Sweet smoldering dodongos this run is nightmare inducing. Link takes a wrong turn at right angles to reality, wanders into the realm of things man was not meant to know, and causes the end of the world. And then a minute or so later the credits roll for some reason. I don't think I'll be able to get to sleep tonight.
Yes vote, obviously.