Mega Man 2(J) Hack rom
IPS : https://www.romhacking.net/hacks/433/
fceu-rerecording-0.98.28
fcm Convert fm2 , fceux-2.1.4
Youtube : Rockman Deus Ex Machina TAS
nico : Rockman Deus Ex Machina TAS
This hack does not have item1 & 2 & 3 (rocket, etc.)
All change to
item1: temporary invincibility
item2: float
item3: jump higher
Using the delay scroll * 20 times
willy 6 stage boss changed to zero
HP very much
Action flexibility

FractalFusion: Yes, I'll judge this one.
FractalFusion: This hack hasn't received a good response so far. It is possible that doing the hard mode hack may change the response. Since Rockman no Constancy has been published on this site already, another hack, to be accepted, should stand out even more.
I'll reject this one.

Nach: Being that this is a hack, it doesn't qualify for the vault. The audience response wasn't good enough for it to be elsewhere.

Darkman425: It's been over a decade and the site is more open to hacks. I'll rejudge this for optimization this time as game choice is no longer a problem. I also replaced the dead patch link with an RHDN patch link.
Darkman425: First note is that I did get this synced on FCEUX 2.2.2.
As for optimization, for a submission that's over a decade old at this point the optimization looks solid. A good number of delay scroll glitches found and a lot of routing considerations done with weapon usage makes this pretty smooth. I do have some minor concerns with some of the movement, mainly the brief points where there was air time that could've been used for walking on floor and some iffy points where damage could've been outright avoided with minimal slowdown. Those would most likely be frames at best and there aren't any immediate places where another delay scroll could be easily set up to save even more time.
There was one bit of tech that I knew about years ago with the Zero fight at the end where it's possible to get a single cloud bomb shot to hit multiple times by having it explode where Zero lands from a jump but that ended up being slower due to it not hitting as rapidly as I remembered. That was the only boss I had immediate concerns about but if there's a better strategy I can't seem to figure it out.
After all these years, I'm accepting this to Standard. This is going under the "Normal" branch. The Hard mode patch adjusts some level geometry to be harder, removes Mega Man's i-frames, makes regular enemies and projectiles disappear on contact with Mega Man, and makes bosses practically instant death on contact since they don't disappear upon touching Mega Man. The Static patch is essentially Normal mode but with the vanilla Mega Man 2 weapons and the level design changed around that. These changes make the branch I added make some sense.

despoa: Processing...


Joined: 5/13/2009
Posts: 141
I was definitely entertained, and the play looked quite optimal to me. Yes. I'm of the mind that a very good TAS that's fun to watch should be accepted.
Joined: 12/30/2008
Posts: 45
Location: Bubbling nearby...
In all honesty, I wasn't too impressed with the run. Which is a lot to say because even woabclf's Rockman L run (which was rejected) keptt my attention more. But I know I am a minority here. I don't know what's with that hack, but something about it isn't appealing to me. But it only concerns the hack, not the run. The run itself is good. Especially the use of special items. Due to the nature of my problem with the run, I refrain myself from voting, but I wanted to voice my opinion nonetheless. A few extra personal comments : I dislike a lot of the robot masters stage designs. I liked Wood Man's stage song (from an SNES game called Live-A-Live). I liked Dr.Wily stage 1 the most of the entire hack. While I know it's the fastest way to kill that boss, seeing the dragon die the same way in every hack gets redundant. Wily stage 2 boss was great. Wily stage 3 seemed fun to play. I didn't understand anything (in a good way) about Wily stage 4. Actual, I changed my mind. I vote yes for publication. The Dr.Wily levels are really good. I just found the robot master levels a bit "meh".
I lurk, okay?
Joined: 4/3/2006
Posts: 269
I find this run entertaining and I like this run. Voting yes.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I liked this hack. Nice that they changed the final boss. I think the TAS was well executed. Nothing really to complain about. Giving this one a yes-vote. Thanks.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I didn't thoroughly test this game, but I think this movie can be improved. Better lag management, better boss fights, and perhaps better strategy in general when there's a lot of enemies around. In any event though, I think this hack isn't that great, nor did I find the run of it entertaining. Very strong no vote.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Editor, Expert player (2078)
Joined: 6/15/2005
Posts: 3282
I had a look at this one. There were some neat differences (item-x differences, final boss), but it doesn't stand out from what we already have. It seems slow for whatever reason (possibly due to lack of conventional item-x), and the scrolling glitch became annoying after a while. I heard there is a hard version of this hack that involves changes to damage recoil and recovery. Perhaps doing that would be even better, but I can't guarantee it. I'll vote no.
Joined: 5/19/2010
Posts: 259
Location: California
Voted yes, although I still prefer the NC run over DEM. I think a DEM+NC simultaneous run would be interesting to watch. (similar to X+X2, or 3+4+5+6). sample: http://www.nicovideo.jp/watch/sm1595529
#3201
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... blech, bitter!
Joined: 12/30/2008
Posts: 45
Location: Bubbling nearby...
It's kinda sad that so many of woabclf's runs get rejected. Perhaps it's time to move on to other games?
I lurk, okay?
Joined: 5/19/2010
Posts: 259
Location: California
Even though this has been moved to the gruefood section, is someone still willing to throw up an encode?
#3201
Publisher
Joined: 4/23/2009
Posts: 1283
sameasusual wrote:
Even though this has been moved to the gruefood section, is someone still willing to throw up an encode?
Very late, but I'll be doing one. Question: MKV or MP4?
Joined: 5/19/2010
Posts: 259
Location: California
Aktan wrote:
sameasusual wrote:
Even though this has been moved to the gruefood section, is someone still willing to throw up an encode?
Very late, but I'll be doing one. Question: MKV or MP4?
MP4, please. Also, thanks in advance for obliging my request.
#3201
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
When I saw the words Deus Ex I got excited. But it's just another Mega Man game. Yes vote.
Publisher
Joined: 4/23/2009
Posts: 1283
Here is an HQ Encode as requested by sameasusual: http://www.mediafire.com/?f44vvsx2l9txz5v
Joined: 5/19/2010
Posts: 259
Location: California
I appreciate the HQ encode, Aktan. However, I noticed that the movie throws in a pause (one frame?) everytime a screen transition occurs (whether horizontal or vertical). ie 14:13-14:15 in Crashman's stage, or 19:03-19:05 in Wily Castle 2 I noticed this in the Rockman 2 (non-hacked) TAS mp4 encode as well, which I noted in that thread. I'm using Media Player Classic HC v1.4.2689.0 to watch these videos, if that makes any difference.
#3201
Publisher
Joined: 4/23/2009
Posts: 1283
sameasusual wrote:
I appreciate the HQ encode, Aktan. However, I noticed that the movie throws in a pause (one frame?) everytime a screen transition occurs (whether horizontal or vertical). ie 14:13-14:15 in Crashman's stage, or 19:03-19:05 in Wily Castle 2 I noticed this in the Rockman 2 (non-hacked) TAS mp4 encode as well, which I noted in that thread. I'm using Media Player Classic HC v1.4.2689.0 to watch these videos, if that makes any difference.
You need to update your codec and/or demuxer and/or settings in MPC-HC. Haali Media Splitter: http://haali.su/mkv/MatroskaSplitter.exe ffdshow: http://www.free-codecs.com/download_soft.php?d=5554&s=50 MPC-HC setting:
Joined: 5/19/2010
Posts: 259
Location: California
FFFFFFFFFFFF- Even after updating my codecs and downloading the files you linked to, I still get those strange pauses. (Curiously enough, the pauses are much less noticable when using Windows Media Player. I don't even know anymore.) Thanks again for the encode, Aktan!
#3201
Publisher
Joined: 4/23/2009
Posts: 1283
sameasusual wrote:
FFFFFFFFFFFF- Even after updating my codecs and downloading the files you linked to, I still get those strange pauses. (Curiously enough, the pauses are much less noticable when using Windows Media Player. I don't even know anymore.) Thanks again for the encode, Aktan!
Curious, does VLC work fine for you then? I would like to find the cause of this problem. I'm wondering if something else is demuxing the MP4 in place of Haali's Media Splitter. You should see an icon for Haali's Media Splitter when you play the file as well as the ffdshow icon. While playing the file, if you right click the video and goto filters, could you list what you see there?
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15589
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5600] NES Rockman: Deus Ex Machina "Normal" by woabclf in 27:02.51