Post subject: Beetlejuice
Skilled player (1882)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
I made a TAS of this game that finishes in 11:17. There are several mistakes in it ( I suspect about 5-10 seconds could be saved), so I don't think it's submittable. Still, it is quite optimized, and since there doesn't seem to be any other Beetlejuice TAS or console speedrun around, you might enjoy watching it. Perhaps it can serve as a basis if someone else wants to make a more serious attempt. Here's the movie file and here's a youtube encode This game is ridiculously hard to play, and it's also quite hard to TAS. I made it a no-damage run, to add some entertainment value. If the movie file desynchs for you, try replaying it from start again, it should work.
NitroGenesis
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Editor, Experienced player (550)
Joined: 12/24/2009
Posts: 1873
Haha, I did a short WIP of this game when I used slowmo instead of frame advance. What do you think could be improved anyway?
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Skilled player (1882)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
NitroGenesis wrote:
Haha, I did a short WIP of this game when I used slowmo instead of frame advance. What do you think could be improved anyway?
Well, there are several things. In particular in the rooms where I need to kill all enemies to proceed - I didn't test these room thoroughly, I kinda settled with "good enough". It's hard to tell how much (or if anything at all) they can be improved. Sections where I slow down before jumping over enemies can most likely be optimized more. There are some sections where I probably could have gained a bit more speed before making a jump or so. Shopping sections can also done a few frames faster. I also didn't have to talk to the girl at around frame 12500, I only need to give her the book (this is probably the only real "mistake", everything else can be hard to notice by the normal viewer). I've probably forgot a few things, and there is probably more stuff that I didn't even know about.
NitroGenesis
He/Him
Editor, Experienced player (550)
Joined: 12/24/2009
Posts: 1873
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Post subject: Reviving a "dead" thread?
DrD2k9
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Editor, Expert player, Judge (2037)
Joined: 8/21/2016
Posts: 1009
Location: US
Hey guys, I am amazed that no one has yet submitted this game. I watched Randil's Youtube video. I think you should have submitted it way back when you guys were originally discussing this. Even with the subtle unoptimized things you pointed out, it was still entertaining. Unfortunately I could not get your .fm2 video to sync beyond getting into the first building (different emulator version?), so I couldn't really study your inputs very well. Anyway, your 5-10 seconds estimate was quite accurate based on my recent submission http://tasvideos.org/5280S.html ...at least as far as a straight play-through is concerned. While trying to beat your video, I discovered a glitch (or at least the beneficial use of a glitch) that allows for much faster completion of the top-view levels. I also submitted a run using those glitches: http://tasvideos.org/5279S.html Details on the glitch are given in the submission text. I hope you guys like these.