Actually enemies can be manipulated to appear most on the left side, run until they're close, and then they stop and keep looking like idiots =P
E-SWAT WIP complete, 8 min 47 sec, and not really optimised, done in one day o_o
Well, as I finally gave up counting the shots and decided it's ok to let some fly away in this case, here it is, E-SWAT in even less than 9:30 ... and it's possible to make it even better =P
1- Ninjas, flying and grenade enemies actually have to be dealt with, in one condition: when it's the last screen of a stage, otherwise they can be completely ignored like I said before =P
2- I really could jump shots from behind without losing any speed, .. even with the armor (which makes the character a little more... chubby) =P
3- The end of each stage, actually, doesn't look that bad compared to when I thought luck manipulation would be hard to do ... xP
4- The real problem is optimising, because it takes a random amount of frames to make shots become precise, and for a test and object of studying, I just decided to not care that much... +D
And 5 and not less important: I don't know for sure, but there is a Hard Version of E-SWAT on Master System ... maybe this is the European one? O.o I managed to play it a little and it's really hard, but equally TASable if I care to try.. XD
EDIT: oh yeah, which emulator .... used Dega 1.16 doze core again, after the Gain Ground video, but both desync really bad in other versions... MAME core really looks best for you know ... Optimised TASing =P