Post subject: Desync during movie replay.
Joined: 10/2/2010
Posts: 2
Hello. I made a TAS and about halfway into the replay the characters actions don't sync with the NPCs. In my playthrough the character was supposed to never take damage but when it gets to a certain point in the replay he keeps getting hit and missing with all his attacks. Is this a typical occurrence? Is there any way to fix this problem? -The game is Super Double Dragon (SNES) -I used ZSNES v1.51 Love the site by the way!
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I really wouldn't trust ZSNES for TASing related purposes, as much as I love it over the alternative general purposes SNES emulators. For SNES emulation and TASing, we highly recommend the rerecording branch of SNES9x. I personally suggest using 1.51 myself.
Joined: 10/2/2010
Posts: 2
Thank you I noticed most TAS help guides and posts mentioned Snes9x, I'll try again using it instead. ZSNES is just what I'd use for regular play so I tried TASing with it first.
NitroGenesis
He/Him
Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
ZSNES is a very good emulator, but SNES9X is better for TASing. I really loathe SNES9X though because it crashes a lot.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.