Hello,
I already did a good amount of work on this TAS, so I thought it was the time to show my WIP. I don't know if it's the best thing to do, but I work in 2 times : first, I find an optimized route, second, I add some entertaining inputs. It ensures that the fun inputs I add don't mess with the optimality.
Here is a TAS of all the levels until Volcano 2. However, Mountain 1 is not optimal and needs to be reworked, and I didn't try to manipuate ennemies in Swamp, so it may not be optimal. The other levels are as optimized as I could get.
The only levels that are totally done (optimized + fun) are : Village, Forest 1 & 2, Bridge, Black Forest, Field 1, Dam, Cave 1.
Some remarks :
- I mostly dodge every star, because of the countdown at the end of the level. However, some stars are impossible to dodge (eg Mine), and some are not worth dodging (eg Cave 2).
- I jump before the exit because for some reason it saves 2 frames
- I do a cutscene skip at the 1st boss, I will also do it at the 3rd boss
- I manipulate the ennemies cycles, for example some weird jumps in Lake 1 are made on purpose
- My sum of best is 21:40, and at the end of the Mine the TAS is 1 minute and 22 seconds ahead
I couldn't make videos bigger than 2Go with BizHawk, thus there are several parts :
Part 1
Part 2
Part 3
Part 4