Post subject: Button Combination Support?
Joined: 3/20/2010
Posts: 21
Well, since PSX movies made for the emulators is basically a script of button presses that plays in order, what would be a smaller version of this? As in, can I map a button on my keyboard that alternates the pressing of two buttons (holding "G" make the emu rapidly input Square, R1, Square, R1, etc. until "G" is released)?
Editor, Expert player (2079)
Joined: 6/15/2005
Posts: 3282
I'm sorry for the late reply. I think you can use Lua to do this (input.get(), along with joypad.set() and some programming for alternating buttons). I had a page with some Lua stuff on it but never got around to finishing it.