1 2 3
6 7
Joined: 8/24/2004
Posts: 143
Location: Valencia, Spain
Omega wrote:
julianch, a word of advice: Bisqwit does not accept runs made with fan translations of games. So your run, even if it were completed and perfect, would never appear on the site unless you do the run with the Japanese FF3.
i am only doing a test run. the true will be made with Japanese FF3.so, don't worry for that.
I am a Mega Man fan that hates Megaman X8.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
That's nice, I was afraid you'd bail after hearing that. :p Also, you should run if you have Mini, should be possible with luck manipulation. The only time you need to become a toad is when you can change yourself back to normal right after using it. So they're not that big a deal.
Joined: 8/24/2004
Posts: 143
Location: Valencia, Spain
is possible to defeat Hekaton at level 21?
I am a Mega Man fan that hates Megaman X8.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I'm guessing this is dead by now. I'd really, really pick up this run if runs done with translated ROMs were allowed. I've started fooling around with checking at which frames text messages can be skipped and how battles can be played faster.
Former player
Joined: 10/27/2004
Posts: 518
just memorize the inputs on a translated one and then do it on the JPN rom. id really like to see this done; especially with the FEOK's just for the massive damage that can be done.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I wouldn't want to use the cheat to get the Onion equipment fast. So that would mean tons of luck manipulation at the end of the game, but it might be possible. And yeah, I once hacked a save state to give my characters the equipment, and at the levels they had when the game just started, they could deal over 1000 damage. :)
Former player
Joined: 10/27/2004
Posts: 518
why not use the trick to get them earlier? it would make the game a breeze from then on pretty much. its just a massive pain in the beginning because you have to win a potion at the end of each battle to upgrade the equipment and then go back through and resort. personally, i dont see anything wrong with this. battles get tedious quite quickly and this way they'd be over quicker. ...anyhow, should you decide to do this one, best of luck... to anyone and everyone attempting this... this and FF2 are my favorite NES ones (hahaha).
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
/*- wrote:
why not use the trick to get them earlier? it would make the game a breeze from then on pretty much. its just a massive pain in the beginning because you have to win a potion at the end of each battle to upgrade the equipment and then go back through and resort. personally, i dont see anything wrong with this. battles get tedious quite quickly and this way they'd be over quicker.
Could you explain how it works again? I read about it once, but forgot. What's the earliest place that it can be done? Also, I'd just really like to see the job system being used well. That's what I like so much about this game (although it's not as refined as FF5, some jobs actually making others obsolete).
/*- wrote:
...anyhow, should you decide to do this one, best of luck... to anyone and everyone attempting this... this and FF2 are my favorite NES ones (hahaha).
Same here. I love those games (and finding Mysidia in FF2 was like the greatest thing EVER). I'm glad my brother downloaded them and Nesticle back when I still had a P60, because they were the games that got me into RPGs (and eventually RPG making as well). edit: I've started a new game right now, trying to figure out some basics of luck manipulation. I'm trying to see if the amount of frames you wait before closing message boxes makes the monster party you first fight different, or if it's got to do with the name input. edit: I'm using Final Fantasy III (J) [T+EngR2_AWJ+NCorlett+SoM2Freak].nes, but will be redoing everything later with the Japanese ROM if I actually do finish it. I'm not entirely sure if this is the BEST translation, though.
Former player
Joined: 10/27/2004
Posts: 518
theres a file at gamefaqs that explains. it can be done as early as after the first crystal is gotten and you re-enter Altar Cave. heres a link to the gamefaqs: http://db.gamefaqs.com/console/nes/file/final_fantasy_iii_feok.txt also, to explain how the item upgrade works: http://db.gamefaqs.com/console/nes/file/final_fantasy_iii_upgrade.txt it gives a full list of all kinds of stuff and detailed info though the lack of ASCII will make it a bit confusing at first. its a better explanation than i could even begin to give. EDIT: the MAJOR downer here is that you need 99 potions and the few more items needed to fill slots.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Before anyone asks, those URLs must be copied & pasted in order for them to work.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Just finished the first battle before the first part of the battle song looped even once. =) I'll take a look at that, by the way. EDIT: I figured I should make an AVI since a lot of people probably have a slightly different translation. http://tetravalor.avalanchestudios.net/other/ff3-omega-wip_00.avi
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Sorry for the double post, but I thought I'd get everyone's attention again. :p I'm doing this run. First, I'll perform the entire route on the English version of the ROM, and then finally I'll make a run on the Japanese version. I've started a topic on GameFAQs asking the experts there for advice, and they're really knowledgable. :) http://boards.gamefaqs.com/gfaqs/genmessage.php?board=563415&topic=19848080 I'm gonna use the Onion knight glitch, so I'm just gonna spend the next hour or so trying to fight enough monsters to get 99 potions now. :p EDIT: I'm at the second map in the game (Altar cave). Luck manipulation is going well so far. I just made a backup and also duplicated my movie file; I'm gonna find out if it's faster to either directly go to the LandTurtle without the second Southwind, or if it's faster to go through the trouble of walking to a different place and getting an extra encounter to get it, drastically reducing the boss battle's length. I'll keep you guys updated, but now I gotta run for college. :)
Joined: 8/3/2004
Posts: 380
Location: Finland
Nice to see this one being done too. :) I don't have advice or anything, because I have never played this one. I'm posting just to say I'm watching your progress. ;)
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Tombad wrote:
Nice to see this one being done too. :) I don't have advice or anything, because I have never played this one. I'm posting just to say I'm watching your progress. ;)
I can only agree to what Tombad just said, and also that the last boss in this game is one of the most evil bosses ever! Therefor it would be awesome to see it done ;) Edit: Also, this was apparently my 700:th post if anyone cares.
/Walker Boh
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Finished the Altar Cave route 1 - getting two Southwinds for an easy boss battle (but a longer route to the boss with one extra encounter). Now gonna try route 2 - not getting the second Southwind, thus giving me a more difficult battle, but a quick route towards him. I have a feeling this route is fastest, because when I used my second Southwind in the first route, it did 90 damage. One of those gigantic lucky hits could easily take him down, though it will definitely take 2 rounds to do it. EDIT: http://tetravalor.avalanchestudios.net/other/ff3_superplay/ff3-omega-wip_01.avi
Former player
Joined: 10/27/2004
Posts: 518
ah, Dark Cloud... is it necessary to kill off the 4 other guardians to free the Dark Warriors? it always sounded like an OPTIONAL thing in the FAQs, but i tried it once and could never do significant damage to her/him. Some of those Guardians are quite dangerous. The 2 headed dragon and Ahriman in particular can do massive damage. you may indeed want 2 O.K.'s for that part. good look once again, Omega.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
The 2-headed dragon did like 4000 damage to my party. It was scary indeed! I believe that it's necessary to free the dark warriors, because next to the boss being nearly unbeatable if you don't, I also think that health is being reset to 100% every round otherwise. Just like the first Bahamut fight. The only "unbeatable" boss which CAN be beaten is Nepto.
caitsith2
He/Him
Player (47)
Joined: 3/26/2004
Posts: 194
Omega wrote:
Finished the Altar Cave route 1 - getting two Southwinds for an easy boss battle (but a longer route to the boss with one extra encounter). Now gonna try route 2 - not getting the second Southwind, thus giving me a more difficult battle, but a quick route towards him. I have a feeling this route is fastest, because when I used my second Southwind in the first route, it did 90 damage. One of those gigantic lucky hits could easily take him down, though it will definitely take 2 rounds to do it. EDIT: http://tetravalor.avalanchestudios.net/other/ff3_superplay/ff3-omega-wip_01.avi
Would it be possible to put both the AVI, and the source fcm file used to create that avi up? Those that know which translation to use, and have that translation could download the source file, and save bandwidth both ways, since the source fcm used is much smaller. The avi are for the benefit of those who either don't have the appropiate rom file, or don't know which one to use.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
FCEU file: http://tetravalor.avalanchestudios.net/other/ff3_superplay/final-fantasy-3-omega-v2_ALT.fcm Works with Final Fantasy III (J) [T+EngR2_AWJ+NCorlett+SoM2Freak].nes.
Joined: 9/24/2004
Posts: 75
Very nice video--good speedy movement through the first cave. Although it won't be in the Japanese final video, I liked how you entered the names very quickly, as well. :) BTW, I'm looking forward to this game being remade on the DS; I would get it just to own it legally, not to mention it should have spectacular graphics and music.
"If all you did this year was sit in your cubicle and masturbate...say you're a self-starter who proactively reengineered your personal inventory with Total Quality, conforming to all EEO/OSHA/ISO9000 requirements."-Scott Adams
Player (206)
Joined: 5/29/2004
Posts: 5712
How about the Game Boy Advance, too?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 9/24/2004
Posts: 75
Bag of Magic Food wrote:
How about the Game Boy Advance, too?
It's being remade on that as well? News to me...although of course the DS is backwards-compatible with the GBA. My guess is that Square would want to use the better platform between the two given the chance...and my guess is they also picked FF3j to remake because it's the only game in the series that doesn't have an official American release yet, with the Famicom 2 and Super Famicom 5 having at least one port apiece.
"If all you did this year was sit in your cubicle and masturbate...say you're a self-starter who proactively reengineered your personal inventory with Total Quality, conforming to all EEO/OSHA/ISO9000 requirements."-Scott Adams
Player (206)
Joined: 5/29/2004
Posts: 5712
I didn't say it WAS. And what makes DS a better platform than Game Boy Advance?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
There's no remake of FF3j on the GBA, and Square Enix hasn't announced anything like that. They only announced that they'd remake this on the DS. And yeah, I'm looking forward to it, too, except I'll have to buy a DS. :p I finally managed to find some time to work on this run. The Altar Cave is now done 18 seconds faster (4:41 instead of 4:59) because I don't get the second Southwind with which I beat the first boss fast in the previous version. I'll now proceed to update the run on the Japanese ROM to this point. http://tetravalor.avalanchestudios.net/other/ff3_superplay/final-fantasy-3-omega-v2.fcm EDIT: I've made one folder to keep all my WIPs in, properly named, and compressed in Quicktime for easy in-browser viewing. http://tetravalor.avalanchestudios.net/other/FF3RUN/
Post subject: new WIP (3:42 exiting Altar Cave)
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
http://tetravalor.avalanchestudios.net/other/FF3RUN/final-fantasy-3-nes-superplay-wip_v204.fcm Uses the (J) version of the ROM. I exit Altar Cave 50 seconds faster than in the WIP which used the translated version. edit: I miscalculated 8) quicktime WIP (for easy in-browser viewing): http://tetravalor.avalanchestudios.net/other/speedruns/Final%20Fantasy%203%20superplay/final-fantasy-3-nes-superplay-wip_v204/final-fantasy-3-nes-superplay-wip_v204_low.mov rather large URL. :) EDIT: After two updates, I managed to shave off another 17 seconds, getting it down to 3:42. I'll post a QT vid and the movie file tomorrow. It's POSSIBLE to get it down even further by beating the turtle in one round. This will require very deep luck manipulation because I need at least one critical hit + a very good Southwind damage that way. EDIT: QT vid: http://tetravalor.avalanchestudios.net/other/speedruns/Final%20Fantasy%203%20superplay/final-fantasy-3-nes-superplay-wip_v206/final-fantasy-3-nes-superplay-wip_v206.mov Movie file: http://tetravalor.avalanchestudios.net/other/speedruns/Final%20Fantasy%203%20superplay/final-fantasy-3-nes-superplay-wip_v206/final-fantasy-3-nes-superplay-wip_v206.fcm
1 2 3
6 7