Amazing, just incredible!
I loved how you broke the game limits and keep the viewer guessing all the time how do you can do that with so incredible precision.
Good work DemonStrate, you are AWESOME!
Nice video quality too.
I think it's a bad idea to use a modded version of the game (clearly some textures and sounds were modified). It just raises the suspicion of what else has been modded, perhaps something allowing tricks not normally possible.
Joined: 4/18/2006
Posts: 179
Location: East Petersburg, PA
Thats why the commentary video exists. If you doubt it, then follow along with what I did, and you to can become a glitch master.
By the way, I was not using a modified 'version' of the game. Its the same game. Have you ever been to http://www.fpsbanana.com/ ? Seriously. If I want my tank in Left 4 Dead to look like Venom from Spiderman ( http://www.fpsbanana.com/skins/66757 ), it won't change the gameplay whatsoever. Also, I don't know what you are talking about when you said about modified sounds.
"I think we can put our differences behind us... for science, you monster."
Warp's implication is that if you have replaced some of the textures, then you might have also hacked the gameplay. Of course, you can hack the gameplay without changing textures too, but many people aren't really rational enough to think about that. They'll see something that doesn't fit (even though it has no relevance on gameplay) and think that everything else you did is therefore invalidated.
Or maybe you'll get lucky and get actually intelligent YouTube comments. Be sure to let Google know if this happens; I think they have a prize for the first person that happens to...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
By the way, I was not using a modified 'version' of the game. Its the same game. Have you ever been to http://www.fpsbanana.com/ ? Seriously. If I want my tank in Left 4 Dead to look like Venom from Spiderman ( http://www.fpsbanana.com/skins/66757 ), it won't change the gameplay whatsoever.
A game mod isn't exclusively limited to gameplay modifications. Any modification to an existing game is a mod, even if you just change some textures or sounds.
The point is that, as Derakon said, if you use a visibly modded game, that will only raise suspicion for many people. "Hey, he is using a modded game. You can eg. see that this texture is different. This clearly is a fake and cheating." Of course just changing a texture doesn't mean that the run is not genuine and wouldn't work exactly in the same way in the original, unmodified game, but if you give stupid people any reason to raise suspicion on the legitimacy of your run, they will use it.
Even when people know that the run is completely legit, some of them might still prefer seeing it done on the original unmodified game. (Same reason as why eg. skin hacks are basically always rejected at tasvideos.)
Also, I don't know what you are talking about when you said about modified sounds.
The end song was not the original. Maybe you just overdubbed it in the video (rather than modifying the game itself), but it wasn't clear from the video.
The end song was not the original. Maybe you just overdubbed it in the video (rather than modifying the game itself), but it wasn't clear from the video.
Dunno if you noticed, but the "Portal Done Pro" intro also isn't part of the actual game, and he skips the menu! I call hacks.
Anyone with common sense will know it's just a texture mod and that it's DemonStrate himself singing the song. And if I were him, I couldn't care less about comments from people without common sense.
Joined: 4/18/2006
Posts: 179
Location: East Petersburg, PA
Derakon wrote:
Or maybe you'll get lucky and get actually intelligent YouTube comments. Be sure to let Google know if this happens; I think they have a prize for the first person that happens to...
Wow, that was very impressive! The quick-save system seems to make segmented runs much more efficient than with normal saves, where you have to go through loading screens etc. every time you retry. If someone had made a fully tool-assisted speedrun of portal, this is pretty much what I'd expect it to look like: Fast precision shooting, continuously flying through portals at high speed, and out of bounds glitching. I definitely didn't expect to see something of this execution in a non-assisted speedrun.
On the other hand, the quicksaves and very short segments (~10 s or so) puts this somewhat closer to tool-assisted runs than with most other games. Do you have any estimate of the number of times you attempted each stage before achieving this result? I.e. an effective rerecord count?
Joined: 4/18/2006
Posts: 179
Location: East Petersburg, PA
amaurea wrote:
Wow, that was very impressive! The quick-save system seems to make segmented runs much more efficient than with normal saves, where you have to go through loading screens etc. every time you retry. If someone had made a fully tool-assisted speedrun of portal, this is pretty much what I'd expect it to look like: Fast precision shooting, continuously flying through portals at high speed, and out of bounds glitching. I definitely didn't expect to see something of this execution in a non-assisted speedrun.
On the other hand, the quicksaves and very short segments (~10 s or so) puts this somewhat closer to tool-assisted runs than with most other games. Do you have any estimate of the number of times you attempted each stage before achieving this result? I.e. an effective rerecord count?
My segments were per-map to avoid issues with chaining demos from saves in the middle of a map. There was consistence issues when I did that in my original speedrun from 2008.
If you check out my playlist, it splits the maps into segments.
http://www.youtube.com/view_play_list?p=6FAADB0A903A68E4
Only Chamber 02-03 and Chamber 13 have 2 segments in the same map because of needing to save to perform the save glitch.
Additionally, from Chamber 16 and up, I added a script that would keep track of the number of times I loaded the save. This is effectively a rerecord count and I add that in the video description for each map. Chamber 17 was the hardest chamber in the game with over 6500 rerecords at over 14 hours of effort to do just this one segment.
"I think we can put our differences behind us... for science, you monster."
Just finished watching the commentary. Thanks for providing it! It was very insightful about the speedrun and the game in general. Your prosody and your language was very pleasant to listen to and you explained things well. Mostly well; there were only one or two things that I felt were a bit neglected, but compared to the amount of glitches and things you did explain it was rather minor.
You're an awfully persistent person (positive trait) and it made it all the more pleasant to see, that you don't derive the energy to it from/through vulgar aggression, that is so commonly seen in people, esp. despite the unfortunate choice of name that might suggest an other type of nature.
EDIT: Tried some of those glitches on Portal. Works. Cool. Difficult. Random. Not so cool. Not your fault. Again, thanks for the commentary videos!
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Use the magic of editing. Or at least ent_fire aperture_ai kill (or whatever it was).
Didn't this get accepted on SDA because some things like the gun is modded?
Very impressive hax in any case... just kidding. Impressive run (looks tool-assisted), and good game also. It reminds me of the movie Cube and Hypercube. I especially like the level design after the test chambers and the large deserted/empty areas. I bought the orange box a couple of months ago, and just finished portal for the first time yesterday. It took me about 5 hours to finish. Haven't tried the advanced challenges etc yet. I should have bought hl2 when it first came out though, because it would have looked more impressive. It still is though.
When I was playing this, I thought this might be a fun game to TAS some day, but after seeing your run, I feel like it's already as impressive as it will get.
Only the insane quality torrent has seeds... I would have taken the high quality because 3.43GB takes hours to download.
Awesome ending :P I'll have to watch some of the commentary vids, to make more sense of what happened. Funny when the AI says the next test may take a very, very long time, but you finish it in just 3 seconds :P