Post subject: Re: DVD player
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
blip wrote:
New patch. Supersedes the previous 240-scanlines patch.
Does this add the 60fps support as well? If not, could someone make a final single patch which adds all the fixes solved so far? It's getting quite confusing with tons of patches coming and going.
Former player
Joined: 3/19/2004
Posts: 710
Location: USA
Michael Fried wrote:
Blip, do you think you would be able to hack Famtasia in such a way that would let allow you to redo early parts of a video without having to redo the whole thing?
Even if you could do that, in ceratin games you might affect the randomness and everything afterwords will not make sense.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Warp wrote:
Does this add the 60fps support as well? If not, could someone make a final single patch which adds all the fixes solved so far? It's getting quite confusing with tons of patches coming and going.
Bladegash's file has both patches applied. Also available here: https://bisqwit.iki.fi/utils/famtasiapatch.php
Former player
Joined: 3/17/2004
Posts: 78
Location: Finland
Thank you very much blib. I just performed the jump over the flag pole in SMB in level 1-1 with this 240 patch. Bisqwit uploaded it to the Internet https://files.tasvideos.org/bisqwit/flagpole.zip Have fun.
Post subject: 240 is heavier than it needs
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
The 240 scanline patch is heavier than it needs to be. It appears that it is constantly doing rescaling when it runs at 240 scanlines. The regular famtasia, when set to 1x (window size 256x224 + menubar), in Wine, calls XCreateImage and XPutImage only. The patched famtasia, when set to 1x (window size 256x240 + menubar), calls a whole variety of different X functions per each frame, like if it creates a temporary bitmap, copies it a dozen times, sets exposures, converts and finally sends it to the screen. It seems like there's still something that you have missed. This is important to be fixed, because these extra function calls cause so much overhead that I can't record stablely at this window size.
Post subject: Re: 240 is heavier than it needs
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Using the 240 scanline patch, if you resize the Famtasia window so that it 's size is exactly 256x224 + menubar, you'll see that it is different from all the other sizes in that it doesn't do rescaling at that size. This proves my previous post. The number that is used in that situation should be changed to 240 from 224.
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Wow it's pretty laggy at 999% speed very hard to pause the emu.It lags too much.I don't like it the way it is.
Post subject: Fix to slowness
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
This patch will fix the problem I described:
{ 0x1F3F4, 2, "\xF0\x00" },
{ 0x1FF31, 2, "\xE0\x01" },
{ 0x1FF0D, 2, "\xF0\x00" },
I am unsure but I think these should be there too:
{0x21864, 2, "\xE0\x01" },
{0x2183B, 2, "\xF0\x00" },
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Cool thx Bisqwit no more lags.
Post subject: Re: Fix to slowness
Joined: 4/11/2004
Posts: 155
Location: Fairfax, VA, USA
Bisqwit wrote:
This patch will fix the problem I described:
Cool, good catch.