Post subject: VBA-rr v23.4a is released! (out-dated)
Editor, Emulator Coder, Expert player (2106)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Download page: http://code.google.com/p/vba-rerecording/downloads/detail?name=vba23.4a-Win32.7z Direct link: http://vba-rerecording.googlecode.com/files/vba23.4a-Win32.7z SHA1 Checksum: 5fa0e10cb2860349c2174e8f7b127e0d8abb539d Change log (since v23.2): ---VBA-rr v23.4a--- 01-02-2011 aquanull - Fixed the newly introduced bug that recording new GBA movies kept failing without using a GBA BIOS. 01-02-2011 aquanull - Flushes the input stream to the movie file every frame during recording. This behavior is now the same as pre-v23. ---VBA-rr v23.4--- 12-08-2010 gcupcakekid - Added memory.gbromreadxxxx() functions. 12-08-2010 aquanull - Fixed when the movie being played is closed right at the frame equal to "Pause at frame". 12-05-2010 aquanull - Disabled something not implemented yet. ---VBA-rr v23.3--- 11-28-2010 aquanull - Fixed the bug that reset failed to clear the whole screen. 11-23-2010 aquanull - Fixed the old movie input buffer bug. 11-21-2010 aquanull - Improved GBx mode detection upon reset. 11-21-2010 aquanull - Fixed crash when loading a GBC mode savestate in mono GB mode. 11-17-2010 aquanull - Added an option for GB games to mimic the pre-v23 white screen input behavior. 11-13-2010 aquanull - Fixed a bug that loading a post-movie savestate in read+write mode would result in a glitched recording mode. 11-12-2010 aquanull - Frame Counter now tells if the movie is being played in edit mode. 11-12-2010 aquanull - Movie->Resume Recording now becomes Movie->Resume/Exit Recording, which changes Read-Only settings as well. 11-11-2010 aquanull - Restored old behavior of Movie->When Movie Ends->Restarts i.e. the movie will restart as soon as it ends. 11-11-2010 aquanull - Mute Frame and Mute When Inactive no more mutes dumped audio. 11-09-2010 aquanull - Fixed the issue that UI was not redrawn after the rom was closed. 11-06-2010 aquanull - More throttle options availible. 11-06-2010 aquanull - Fixed the issue that the emulator ignored the synchronization option with sound turned off.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
So I'm tasing using this new version of vba, but I am having a problem. The frame counter and input display in the new version, while recording, goes something like: frames Lag XXXXX (record): XXXX While before it went: frames lag XXXXX: XXXX Now, because of the 'record', the last digit of the lag counter is getting cut off. This is incredibly annoying if you are TASing a laggy game. Does anyone have a fix/workaround for this?
Editor, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
You can use this lua script. http://pastebin.com/EDFgeggV Or you go to Options > Head-Up Display > Text display options and change the setting to "On screen". This causes (for me at least) some complications with Windows7's transparency on windows and bar, and it flickers a bit, so this isn't a good solution either. klmz should fix this problem in the next version...
Editor, Emulator Coder, Expert player (2106)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
That is an old bug resident in many emulators. Try "Pixel Filter: Any 2x/3x/4x"...
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
MUGG wrote:
Options > Head-Up Display > Text display options and change the setting to "On screen". This causes (for me at least) some complications with Windows7's transparency on windows and bar, and it flickers a bit, so this isn't a good solution either.
Yeah, that was one of the first things I tried, but the pixelation is annoying in Windows 7.
klmz wrote:
That is an old bug resident in many emulators. Try "Pixel Filter: Any 2x/3x/4x"...
I tried these out, but have not had any success so far. I will use lua for now, thanks for the help!
Editor, Emulator Coder, Expert player (2106)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Mukki wrote:
klmz wrote:
That is an old bug resident in many emulators. Try "Pixel Filter: Any 2x/3x/4x"...
I tried these out, but have not had any success so far.
Please combine this with "Text Options" set to "On Game".
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do