Post subject: Aztec Adventure
Jungon
He/Him
Player (50)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Well, I wasn't going to start another project without finishing at least a decent version of one of my WIPs,.. .. but then I started playing around with this game and kept trying to walk through walls ... or at least through that purple glowing weed, ... which I failed completely, but! This game offer some features for a TAS: 1- enemies go down quicker in later stages .. maybe the programmer wanted to make the sword level up or something? Final bosses that were supposed to be the hardest can be (forgive the stolen expression) TASed to death, easier than the first bosses =P 2- the fastest way to go forward is ... to be pushed by enemies in strategically good bashes from behind, but some enemies can't push you to a good direction, unfortunately, .. tried everything (and of course if HP gets to 0 you lose a life and go back drastically....) 3- some stages really need some items, like fireballs to open blocked paths, and money to heal or buy a friend (yeah, money heals and buy friends, this is almost fun factor) 4- I can deliver 6 attacks per second, and there are 2 ways for that happening (chosen randomly by the game?): "continuous pressing", and "quick hitting" ... both can be noted through the video =P But I still don't think it's a good game for TASing, ... werebats are the hell to manipulate, and flower monster needs a really precise spot to be taken down easier, ... that water man probably can be defeated quicker My WIP I went all the way, but 24 minutes is just too much,... there is got to be a better way of optimising this.... Done in Dega 1.16 doze core, my WIP emulator =P EDIT: Hasn't FODA mentioned this game years ago, in the past? I would like to hear from him about my WIP .... .-.
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D