Active player (302)
Joined: 9/2/2006
Posts: 504
yeah couldn't really do more tricks with tommy, I tried in every place I could think of and this strategy seems optimal for him. I'm thinking of doing a test run with some other character to see the exact diffrence in speed and money gained.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Could. Wonder if the RAM-address for speed is relevant to every character, or if the values is based on the top-speed of that character? I mean for example that the address might show 127 when Tommy has a top speed of 200, while it shows 127 while being at top speed with Slash who only reach 180 units of speed, or if it would show the actual speed of the characters, ie both Tommy and Slash would have a speed unit of 200 when the value of the address is 127? No clue, but it would be nice to investigate. Cheers.
Active player (302)
Joined: 9/2/2006
Posts: 504
So instead of actually storing current speed in a variable they just calculate it when changing position? If so i have no idea how to actually find the top speed considering it'd be a pretty constant value and there could be infinately many of those.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I was just elaborating on the idea. I am very much not sure about the actual facts. :)