I wrote LuaScript for Crash bandicoot 1
local HEADER = 0x566B4
local pScale = 3000
local vScale = 100000
gui.register(function()
	local addr = memory.readdword(HEADER)
	if addr ~= 0 then
		addr = addr -0x80000000
	else
		return
	end
	local X  = memory.readdwordsigned( addr + 0x80 ) / pScale
	local Y  = memory.readdwordsigned( addr + 0x88 ) / pScale
	local Z  = memory.readdwordsigned( addr + 0x84 ) / pScale
	local XV = memory.readdwordsigned( addr + 0xA4 ) / vScale
	local YV = memory.readdwordsigned( addr + 0xAC ) / vScale
	local ZV = memory.readdwordsigned( addr + 0xA8 ) / vScale
	local V  = memory.readdwordsigned( addr + 0x124) / vScale
	local XY = math.sqrt(XV*XV+YV*YV)
	local D  = memory.readwordsigned(  addr + 0xB4 ) / 4096*360
	local BOX = memory.readbyte(0x61985)
	local Level = memory.readword(0x618DC)
	gui.text(8,48,
		string.format("%8d : Rerecord \n",movie.rerecordcount() )
		..string.format("%8x : Header \n",addr )
		..string.format("%8d : Level \n", Level )
		..string.format("%8d : Box \n", BOX )
		.."\n"
		..string.format("%8.2f : Z  Pos \n", Z  )
		..string.format("%8.2f : Z  Vel \n", ZV )
		..string.format("%8.2f : X  Pos \n", X  )
		..string.format("%8.2f : X  Vel \n", XV )
		..string.format("%8.2f : Y  Pos \n", Y  )
		..string.format("%8.2f : Y  Vel \n", YV )
		..string.format("%8.2f : XY Vel \n", XY )
		..string.format("%8.2f : Velocity \n", V  )
		..string.format("%8.2f : Degrees \n", D  )
	)
end)