Post subject: WarioWare: D.I.Y.
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
I open this topic to ask if anyone is able to run this game, because on my DeSmuME it doesn't seem to… if I get it to work I might try some TASes if they're not too boring
Patryk1023
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Joined: 3/1/2011
Posts: 288
Location: Inside out house.
WarioWare isn't a good idea :P Even I say, WarioWare you can do, but to microstorage.
<Nach> scrimpy is fretty with her sunglasses on I'm here. never visible.
GabCM
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Joined: 5/5/2009
Posts: 901
Location: QC, Canada
Patryk1023 wrote:
WarioWare isn't a good idea :P
D.I.Y. is different, since you make your own microgames in this one. But still, I don't think it's a good idea, since it would be like saving your own microgame in the cartdrige, but you will be able to see its creation process.
Brandon
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Editor, Player (191)
Joined: 11/21/2010
Posts: 914
Location: Tennessee
I came up with a potentially good idea: perhaps a Lua script could be made that creates an input file that would create the game located in a predefined spot. Then, if there's not some random factor that prevents this from syncing, someone could run the save from SRAM and use the movie file to import the game. Finally, people would be able to distribute standalone microgames without some kind of weird SRAM hack (It's possible that there are tools to handle this already, but I am unaware of them). Also, it'd be cool to watch the game recreate itself. Does anybody know if this would be possible or worthwhile? I'd be interested in working on it, given that I can figure out how to properly read the game. The actual recreation shouldn't be that complicated, and I could work on different techniques to optimize the creation. Might be fun.
All the best, Brandon Evans
Joined: 12/30/2009
Posts: 49
I think watching someone create a masterpiece of a game - composing music, amazing art - that requires absurd precision and speed and then playing it in the blink of an eye, like the Brain Age TAS, would be pretty cool.
mindnomad
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Former player
Joined: 11/2/2009
Posts: 100
Sorry for the 2-year bump. I had an idea with this where it'd work in a similar manner as the Scribblenauts TAS, where things are done in a humorous manner or done in the fastest possible. Maybe something like recreating famous glitches in game form with this, or something...?