Post subject: Compiling on operating systems other than Windows
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
It's possible to compile on Linux, can it be possible to compile on a Mac?
Joined: 7/2/2007
Posts: 3960
Yes; I know because I compiled FCEU once myself. But it wasn't a proper OSX application -- I ran it from the commandline. Also, it didn't have anything in the way of a UI like the Windows version does -- no in-app keyboard remapping, no Lua, etc. Granted this was a few years ago but I wouldn't be surprised if it hasn't changed. As long as you have its dependencies installed it's just a matter of using the Makefile.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 6/4/2011
Posts: 1
I've compiled 2.1.4a recently on OSX. It has a gui like the Windows version. Lua doesn't seem to fully work, nor does fullscreen, nor do the special scalers, but I can play NES games on OSX with my gamepad, and that's all that I care about. The command line to compile was: CFLAGS="-I/sw/include -arch i386" LDFLAGS="-L/sw/lib -lz -arch i386" scons Unfortunately, it doesn't appear that I can share the compiled binary with any other computer. It doesn't run. Does it install some library that it requires somewhere? I have no idea.